RimWorld

RimWorld

28 ratings
More Human Variety
   
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Mod, 1.2
File Size
Posted
2.071 MB
22 Apr, 2021 @ 7:29pm
1 Change Note ( view )

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More Human Variety

Description
Adds vaiant humans to Rimworld. They have the same stats and traits and everything as normal humans, they just have minorly different faces and more colorful skintones. They're integrated into the vanilla factions, so should pop up form time to time on their own.

Honestly, this is just a personal mod that I'm throwing up here for storage and in case anyone else wants to use it. It's presented as is and probably won't be regularly maintained.

Thanks to Beelzebelt, as their Klickmala Race mod was used as a template for this.
Thanks to Ryflamer for the HD textures.

Requires erdelf's Humanoid Alien Races 2.0
22 Comments
ProfZelonka 12 Aug, 2021 @ 1:06pm 
This is a really cool mod. Hoping to see 1.3. Will the black eyes work with 1.3's eye changes?
|dvh| 30 Jul, 2021 @ 11:19am 
Looking forward to a 1.3 update!
Veronika Holmes  [author] 16 Jun, 2021 @ 2:22am 
Xenohumans. If you want to spawn them in, they should have 'Variant' in front of whatever the normal human equivalent is.
test 16 Jun, 2021 @ 1:39am 
what are they called? humans?
Veronika Holmes  [author] 15 Jun, 2021 @ 5:39pm 
Yeah, the errors are just it failing to find the Empire faction and getting mad about it. The worst that should happen is Empire NPCs won't spawn, which is already the case since you're not using Empire.
Cornflake Homunculus 15 Jun, 2021 @ 12:50pm 
Ah, okay, that's good to hear. Guess I'll get to use it after all lol. Thanks for clarifying!
Veronika Holmes  [author] 14 Jun, 2021 @ 8:26pm 
Aye, it'll throw errors. You should still be able to use this without the game breaking if you're willing to put up with the red text on startup
Cornflake Homunculus 14 Jun, 2021 @ 6:28pm 
So it seems that this mod throws a load of errors if you don't have the DLC installed. I'm one of the 5% of ppl that don't, so ¯\_(ツ)_/¯

It's a shame, cause the variations look really cool. Maybe next time lol
Veronika Holmes  [author] 17 May, 2021 @ 7:25pm 
Yeah, if you tweak the numbers in the <AlienRace.RaceSettings> tag of the Races_Variant.xml as well as in the patch files, you should be able to make them spawn more or less often.
ELLIOTTCABLE on Discord 17 May, 2021 @ 3:33am 
Is there a way to modify the spawn-rate of these? I think this could synergize really well with the Xenohumans - Anthromorphs mod (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2349467636) to roleplay a high-tech universe where a small minority of humans goes in for absurd genetic-engineering levels of personal expression; with cat-ears or purple skin being like brightly-coloured hair is now …