Crusader Kings III

Crusader Kings III

224 ratings
Traditional Tenets
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2.003 MB
18 Apr, 2021 @ 11:41pm
23 May @ 2:09pm
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Traditional Tenets

Description
Updates
05.23.2025 - Updated for 1.16.2.1.

04.28.2025 - Updated for 1.16.0.
  • For the relationships doctrine category, faiths that accept both female and male adultery will now start with Polyamory. All other faiths still start with Holy Matrimony.

03.12.2025 - Updated for 1.15.0.

Description
This is an expansion of my Tenets to Doctrines mod, which in addition to changing certain Tenets into Doctrines, adds an assortment of new Tenets which are specific to particular religions. Also added an additional game rule that changes the doctrines and tenets of religions to include these new tenets when the AI manages to reform a pagan faith (this happens rarely, but it can happen). This option is enabled by default, but you can disable it if you prefer. You can also choose to start the game with all of these tenets integrated into unreformed pagan faiths.

Many of the tenets were inspired by the special doctrines from Crusader Kings 2's Holy Fury expansion. While I use them for inspiration, they are not one-to-one conversions. For example, the Stability doctrine allowed you to spend Piety to improve the skills of courtiers, and this feature carried over to doctrines like Children of Perun. Instead I chose to integrate skill improvements into various doctrines in other ways.

In addition to combining tenets to make them feel more powerful and impactful, this mod also aims to make various religions feel more distinct from each other. Keep in mind these tenets are not available on the base faiths, they are intended to be added by reforming the faith (except when using the game rule noted above).

Features (v1.0.9)
  • Integrates Tenets to Doctrines (see above).
  • Pagan faiths have access to new Tenets. All but one of these tenets are locked to one or two specific religions. They often combine elements of one or two tenets with each other, or with new benefits.
  • Normally, to unlock these tenets, you must reform the faith and select them when choosing new tenets for the reformed faith. However, a game rule can add them from the start. You can also control whether or not the AI will gain these tenets if they reform a pagan faith using the game rule.
  • These tenets may unlock new decisions, buildings, and traits.
  • A detailed list of features, including a list of the new tenets and what religions can choose them, can be found here here[docs.google.com]. Also contains detailed compatibility information.

Compatibility
Unlikely to be compatible with other mods that affect doctrine or tenet selection, or add new tenets. See above link for more compatibility information, including which files and database entries are overwritten.

Feedback
Please report any bugs, typos, or oddities you may encounter. Commentary on flavor/balance is also appreciated.

Un"official" translations
For Chinese

My Other Mods
Medieval Matriarchs, for those who like the idea of playing a female and/or lesbian dominated realm/dynasty.

[ko-fi.com]
Popular Discussions View All (2)
5
15 Jun, 2022 @ 8:59am
Is the Rite tenet worth a tenet slot?
undercoveryankee
3
9 Sep, 2022 @ 7:55am
Patron Gods for hellenism?
Akopheyan
177 Comments
fhqwhgads  [author] 11 Aug @ 7:20pm 
@Iecerint I'm not sure about Muslim enhancements; not familiar with the mod. As long as it doesn't add any new tenets or modify the same doctrine categories it should be fine.

As for Gnosticism, I considered it, but the Gnosticism tenet is very powerful with its stat adjustments. I wasn't sure if I wanted to have that as a doctrine slot and ended up not doing it.
Iecerint 11 Aug @ 7:05pm 
Have you considered reclassifying stuff like Gnosticism as a syncretism?
Iecerint 11 Aug @ 6:50pm 
Ah nice. So I could use it with Muslim Enhancements, too, then?
fhqwhgads  [author] 11 Aug @ 2:30pm 
It -should- work with more faith icons. This mod doesn't modify any of the vanilla faiths, instead it adds/removes tenets using an event that triggers on game start.
Iecerint 11 Aug @ 8:59am 
I'm loving this mod. Any recommendations for incorporating a "more faith icons" mod? There are so few viable options, but I can't go back to playing without your mod now
Alex the Great 5 Aug @ 11:49am 
Can you make this compatible with this mod?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3175652923
It just increases the tenet slots but it doesn’t work with your mod and I’d love to use both.
fhqwhgads  [author] 2 Jul @ 11:24pm 
@lecerint This mod incorporates Tenets to Doctrines. The two mods would be incompatible.
Iecerint 1 Jul @ 1:05pm 
Does this implement tenets into doctrines on its own, or build on that as a second mod?
fhqwhgads  [author] 26 Jun @ 1:13am 
@YourDah I really wanted to, but due to the way adultery is handled in the game I don't believe I can. It would require a lot of new code and I don't want this mod to overwrite more than it needs to.
YourMarge 25 Jun @ 1:03pm 
would u consider adding gender specific polyamory?