Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- missing feature: keep existing prio.
HighPrio = 3 will keep existing prio 1..3 untouched.
LowPrio = 9 will keep existing prio 9.. untouched
So with this setting every pawn can be a high prio firefighter or other.
2. I have set everything right I think with priority stats, badges etc but my colonists are not assigned any work to them.
3. While I was trying to read the pop up message of each stat I wanted to add as high or low the UI was flickering.
mod list
https://pastebin.com/yHZBSCBv