Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
1. right click the game and go to manage, then browse local files (tihs opens (Steam)\steamapps\common\Mindustry.
2. go to the saves in saves folder, then in the saves folder's saves (Steam\steamapps\common\Mindustry\saves\saves).
3. change file viewing to date created with the arrow pointing down, not up (the files you need will be at the top of the list).
4. delete (file name).msav, then rename (file name).msav-backup.msav and remove '-backup.msav' from the name.
save file names can be things like:
#.msav
sector-erekir-##.msav
sector-serpulo-##.msav
5. start the game and load the save and keep playing the level.
or you could crash your game on a mod map.
crashing you game should be easy
put into the map a multifunction, then a junction right next to it, then put anything next to the junction.
it should look like this:
MJ?
? = anything
J = junction
M = multifunction
You can send me the log file generated after the game crashes, and I can fix this bug.
lucky thing, there is a work around i found, so no need to start all over.
(see Comment under this one)
1. start the game again.
2. go to your mod list, find the mod in the list and turn it off, then let the game close for mod list updating.
3. start the game again.
4. go to the level you used the multifunction next to a junction with something on the other side of the junction to crash the game.
5. once the level loads, save & quit (sadly all things in the mod will be removed from the level, so you'll have to do some rebuilding).
6. go to your mod list again, find the mod in the list and turn it back on, then let the game close for mod list updating.
7. start the game once again, load the level and rebuild the things you used in the mod.
8. play on now and try to remember 'never put a multifunction next to a junction'.
junctions from the game, junctions from a mod, NEVER put them right next to the multifunction. the game will crash for both.
multifunction put next to a junction, no crash, but add conveyor to the other side of the junction from the multifunction, crash.
so, drop in a junction, then a multifunction at he top next to the junction. add 2 conveyors, 1 to each side, no crash. but drop any kind of conveyor to the buttom of the junction next to the junction facing any way, that will crash the game.
1 more test shows more.
drop in a junction, then a multifunction at he top next to the junction. then put anything on the other side of the junction to crash your game. even the core will end in a crash.
replace the junction with anything else and the game will not crash.
the multifunction doesn't seem to like the junction. never put a multifunction and junction next to each other and you should be fine.
? = anything
J = junction
M = multifunction
1 multifunction, 1 junction and 1 of anything set up this way, crash.
X X ? X X
X X J X X
? J M J ?
X X J X X
X X ? X X
1 multifunction with junctions and anything set up this is fine.
? ? X ? ?
? J X J ?
X X M X X
? J X J ?
? ? X ? ?
oddly the multifunction put next to a junction with a conveyor feeding into the junction and into the multifunction sees the multifunction trying to feed things back into the junction.
this end in a fight of some kind crashing the game.
that said, why do you have the multifunction set to 1 once built? can you pls change that to start at 0 so it'll not drop the wrong things at once as so as it's built? it can be a pain in the butt and may lighting help with the crash, as i built 1 next to a junction with a conveyor feeding into the junction and into the multifunction, and once built, crash.
the liquid-import may have the same bug as the item 1, but i can't say for sure yet.
multifunction set to 0, then added next to it, a junction with a conveyor feeding into the junction and into the multifunction. crash.
multifunction next to it, a junction with a conveyor feeding into the junction and into the multifunction will 100% crash the game.