Mindustry

Mindustry

57 ratings
CoreUnloader V8
   
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Tags: mod
File Size
Posted
Updated
214.863 KB
6 Apr, 2021 @ 3:30am
17 Sep @ 9:39pm
42 Change Notes ( view )

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CoreUnloader V8

In 1 collection by XUAN
Mindustry-Mods
2 items
Description
CoreUnloader

Remote loading and unloading resources

So you no longer need to build conveyor belts and pipes

Need to be unlocked in the tech tree

old version link: https://drive.google.com/drive/folders/1mZjUjN9Se-H0G5X_vUz0jYrEX56sZuqx?usp=sharing
53 Comments
Eclipse the Dragon 14 Sep @ 11:36pm 
found a new and better way to get around crashings thanks to multifunction next junction.

1. right click the game and go to manage, then browse local files (tihs opens (Steam)\steamapps\common\Mindustry.
2. go to the saves in saves folder, then in the saves folder's saves (Steam\steamapps\common\Mindustry\saves\saves).
3. change file viewing to date created with the arrow pointing down, not up (the files you need will be at the top of the list).
4. delete (file name).msav, then rename (file name).msav-backup.msav and remove '-backup.msav' from the name.
save file names can be things like:
#.msav
sector-erekir-##.msav
sector-serpulo-##.msav
5. start the game and load the save and keep playing the level.
Eclipse the Dragon 11 Sep @ 11:31pm 
where do i find it?

or you could crash your game on a mod map.
crashing you game should be easy
put into the map a multifunction, then a junction right next to it, then put anything next to the junction.

it should look like this:
MJ?
? = anything
J = junction
M = multifunction
XUAN  [author] 11 Sep @ 6:40pm 
@ Eclipse the Dragon

You can send me the log file generated after the game crashes, and I can fix this bug.
Eclipse the Dragon 11 Sep @ 7:27am 
if you play with this mod and on a level, crash the game via multifunction next to a junction with something on the other side of the junction, loading the level will just crash the game at once.

lucky thing, there is a work around i found, so no need to start all over.
(see Comment under this one)
Eclipse the Dragon 11 Sep @ 7:27am 
how the work around works:
1. start the game again.
2. go to your mod list, find the mod in the list and turn it off, then let the game close for mod list updating.
3. start the game again.
4. go to the level you used the multifunction next to a junction with something on the other side of the junction to crash the game.
5. once the level loads, save & quit (sadly all things in the mod will be removed from the level, so you'll have to do some rebuilding).
6. go to your mod list again, find the mod in the list and turn it back on, then let the game close for mod list updating.
7. start the game once again, load the level and rebuild the things you used in the mod.
8. play on now and try to remember 'never put a multifunction next to a junction'.
Eclipse the Dragon 10 Sep @ 8:29pm 
found 1 more thing.
junctions from the game, junctions from a mod, NEVER put them right next to the multifunction. the game will crash for both.
Eclipse the Dragon 10 Sep @ 5:09pm 
1 last test.
multifunction put next to a junction, no crash, but add conveyor to the other side of the junction from the multifunction, crash.

so, drop in a junction, then a multifunction at he top next to the junction. add 2 conveyors, 1 to each side, no crash. but drop any kind of conveyor to the buttom of the junction next to the junction facing any way, that will crash the game.

1 more test shows more.
drop in a junction, then a multifunction at he top next to the junction. then put anything on the other side of the junction to crash your game. even the core will end in a crash.
replace the junction with anything else and the game will not crash.
the multifunction doesn't seem to like the junction. never put a multifunction and junction next to each other and you should be fine.
Eclipse the Dragon 10 Sep @ 5:09pm 
X = nothing
? = anything
J = junction
M = multifunction

1 multifunction, 1 junction and 1 of anything set up this way, crash.
X X ? X X
X X J X X
? J M J ?
X X J X X
X X ? X X

1 multifunction with junctions and anything set up this is fine.
? ? X ? ?
? J X J ?
X X M X X
? J X J ?
? ? X ? ?
Eclipse the Dragon 10 Sep @ 4:08pm 
good news, i got the mod's crashing.
oddly the multifunction put next to a junction with a conveyor feeding into the junction and into the multifunction sees the multifunction trying to feed things back into the junction.
this end in a fight of some kind crashing the game.

that said, why do you have the multifunction set to 1 once built? can you pls change that to start at 0 so it'll not drop the wrong things at once as so as it's built? it can be a pain in the butt and may lighting help with the crash, as i built 1 next to a junction with a conveyor feeding into the junction and into the multifunction, and once built, crash.

the liquid-import may have the same bug as the item 1, but i can't say for sure yet.
Eclipse the Dragon 10 Sep @ 3:54pm 
just ran a test.
multifunction set to 0, then added next to it, a junction with a conveyor feeding into the junction and into the multifunction. crash.
multifunction next to it, a junction with a conveyor feeding into the junction and into the multifunction will 100% crash the game.