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Regarding "the limitations of Terraria's music engine", internally the wav files are processed into MP3s and then played on a loop. Because mp3 files are lossy, they introduce a small amount of silence to the start of the track, if I remember correctly it is about 2ms. So I basically need to find a good looping point to the song where a small amount of silence doesn't feel too out of place, and reduce the length of the song at that point so it doesn't sound weird in-game. If you want to try and listen to this effect occur in game, note the small silence when the "Plantera" track loops.
More reading:
https://en.wikipedia.org/wiki/Gapless_playback
https://lame.sourceforge.io/tech-FAQ.txt
The reason i'm asking is because it sounds like you have really good advice.