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Basically, you want to find more things like "wh_dlc06_grn_military_1_skarsnik"?
First, if it's something vanilla, in RPFM:
Special Stuff > Warhammer II > Generate Dependencies Cache
Then browse the files on the left:
db/building_levels_tables
Inside that file, you'll see all of the building Level Name. These are what you want. Now you'll need to figure out which is which! I'd guess that the vampire count forest are:
wh_main_vmp_forest_1
wh_main_vmp_forest_2
wh_main_vmp_forest_3
You could also try Honga, it's not exhaustive, but it contain a lot. External links are messy on steam, just google Honga Total War, and you should find it.
aTroopIncreaseBuildings["wh_main_grn_greenskins"].aBuildings["wh_dlc06_grn_military_1_skarsnik"] = {strTroop = "SoldiersElites", nCap = 0.1, nCap2 = 0.1}
aTroopIncreaseBuildings["wh_main_grn_greenskins"].aBuildings["wh_dlc06_grn_military_2_skarsnik"] = {strTroop = "SoldiersElites", nCap = 0.3, nCap2 = 0.3}
aTroopIncreaseBuildings["wh_main_grn_greenskins"].aBuildings["wh_dlc06_grn_military_3_skarsnik"] = {strTroop = "SoldiersElites", nCap = 0.5, nCap2 = 0.5}
aTroopIncreaseBuildings["wh_main_grn_greenskins"].aBuildings["wh_dlc06_grn_military_4_skarsnik"] = {strTroop = "SoldiersElites", nCap = 0.7, nCap2 = 0.7}
I would like to add to the forest chain building for example some soldiers and warbeasts percentages
Savage orcs have their own buildings, they do not use the orcs ones, or at least not all of them. Something like that.
Dunno how the base mod interact with them. Since they are not playable perhaps the author gave them some side buff or something to "fake it", and since they aren't playable SFO didn't really touch them either beyond base orc stuff they share.
It is a messy mess one way or another, and since Lorghul retired from moding like a year ago (and I just do not play Warhammer these days either). It is likely to stay that way.
IIRC actually few races actually have population growth buildings.
Remember that now, the population is sort-of province wide. by capturing more settlement, you'll grow faster and capture their pop as they all feed the same provincial pool.
Early game will be slower for everyone, which is why i returned the captial buildings pop requirement down, to speed it back up.
I'm playing as dwarfs.
What buildings are increasing the population growth? In the beginning of a campaign I have 1.6 % in Karak Zorn, and destitute workers.. Is there a way to increase it?
As I said in the comment just before yours. This is just a SFO patch for SFO buildings. All core buildings and base design stuff/problem do not belong here. Those belong in the main mod's mod page.