Starbound

Starbound

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Snugget Race
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File Size
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8.633 MB
27 Feb, 2021 @ 10:23pm
24 Aug, 2021 @ 12:25am
7 Change Notes ( view )

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Snugget Race

Description
Features:
- Playable Snugget race
- Pet Snuggets are fullbright
- Cosmetics for Snuggets that can be dropped near pet Snuggets for them to wear it
- Dyes that change the colour of Snuggets (only RGB and Rainbow currently)
- Items that allow changing the appearance of the Snugget ship
- A tech that shrink the snugget down so it can fit in 2x2 spaces at the cost of reducing power, protection, max health and max energy to 44% of their value

Mod Support:
- Has support for racial stats with Frackin Races ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=763259329 ) and Frackin Universe ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=729480149 )
- Has support for the custom SAIL from Ztabound ( https://gtm.steamproxy.vip/workshop/filedetails/?id=1465571894 ) and Frackin Universe
- Has support for Frackin Universe BYOS
- Has support for tier 9 and tier 10 ships with Tier Nine Ships ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=729469608 )
- Has Frackin Universe research integration for unlocking the recipes from the mod (if you don't have Frackin Universe, the items are unlocked by default instead)

Credits
- FPSUsername and Jack Jasra for the black versions of the ship ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=829110599 and https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1218978303 )
- SingABrightSong and eLe for the tier 9 and tier 10 ship ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=729469608 )
- Frackin Universe for various scripts based on some of the Frackin Ship ones (all made by Hubnester) ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=729480149 )
- Sentient Cookie and Shinigami Apples for the invisible clothes icons ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=729480149 )
- Neb for the string splitting code used by the snugget colour changing system
- Zancuno for the RGB hair dye description

Github Link: https://github.com/Hubnester/HubSnuggets
Popular Discussions View All (1)
0
27 Feb, 2021 @ 10:49pm
PINNED: Bug Reports
Hubnester
51 Comments
Hubnester  [author] 11 Aug @ 11:52pm 
each [ ] correlates to a point in the collision poly (the number being the offset in blocks from the players position), you can view the collision poly by using /debug in game. i'm not sure what the values need to be changed to to do what you want, though looking at /species/humanoid.config in the base game files could be useful (this has the poly races have by default)
Pikmin 10 Aug @ 2:23pm 
Do you know what I put for it to be the width of a human? Because the height is fine, it's just the width.
Pikmin 10 Aug @ 2:20pm 
Started tinkering with it and I can't understand what each "( )" correlates to.
Hubnester  [author] 9 Aug @ 8:03am 
the hitbox is defined in /species/hubsnuggetoid.config under movementParameters (the standing and crouching poly)
Pikmin 8 Aug @ 7:55pm 
New question, how do I change the hitbox of it? As in, I can't fit in 2x2 spaces because of it.
Pikmin 25 Jul @ 11:26am 
I did it! Thanks.
Hubnester  [author] 24 Jul @ 10:15pm 
actually, looks like the lounging code might be only for sleeping (i think it is to prevent the rotation of the character that normally occurs)
Hubnester  [author] 24 Jul @ 10:13pm 
Looks like "layImagePosition" at the bottom of /species/hubsnugget.species is what defines the position while sitting and sleeping, so you could probably experiment with changing that to change the position, though I'm pretty sure it affects both sitting and sleeping
Pikmin 24 Jul @ 5:28pm 
The glowing is gone now, it's just the sleeping sprite that needs fixed. Sitting is fine tho.
I've been looking at the lounging section and even though I've looked at it for a solid half an hour, I had no idea what I was looking at and what to remove or change.
Hubnester  [author] 24 Jul @ 3:05am 
looks like it still glowing is due to imageData.fullbright = true in the file mentioned below at line 90 (changing the true to false should stop the glow, not too sure about the appearing in the ground part without more info)