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1.Locate the file "Defs\WorkGiverDefs\WorkGivers.xml" in the Combat Extended mod directory.
2.Under the <fixedBillGiverDefs> tag with the defname "DoBillsAmmoBench," add the following line:
<li MayRequire="mlie.tinyworkbenchs">TWB_AmmoBenchMini</li>
3.Move the Tiny Workbenchs mod above the Combat Extended mod in mod list. After this, Pawns should be able to work on TinyAmmoBench.
But, still, hope author can fix it.
Tiny Workbenches + ResearchPowl = High tech research works
However, once you queue up high tech research, it gives the alert for needing a research bench. This is due to the Alert_NeedResearchBench.HasRequiredResearchBench needing an additional patch:
if (maps .listerBuildings.ColonistsHaveBuilding(project.requiredResearchBuilding))
This checks for an exact def match @Mlie.
However, once I added Research Tree yesterday - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3030499331
I began encountering the same issue where I can't queue up the tech requiring a high-tech research bench while using a tiny version of it. I have to build the full size to queue it up.