Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Tiny Workbenches + ResearchPowl = High tech research works
However, once you queue up high tech research, it gives the alert for needing a research bench. This is due to the Alert_NeedResearchBench.HasRequiredResearchBench needing an additional patch:
if (maps .listerBuildings.ColonistsHaveBuilding(project.requiredResearchBuilding))
This checks for an exact def match @Mlie.
However, once I added Research Tree yesterday - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3030499331
I began encountering the same issue where I can't queue up the tech requiring a high-tech research bench while using a tiny version of it. I have to build the full size to queue it up.