Arma 3
Not enough ratings
Wicked Lands - Namalsk
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, PvP
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
1.598 MB
31 Jan, 2021 @ 9:16pm
31 Jul, 2022 @ 9:11am
17 Change Notes ( view )

Subscribe to download
Wicked Lands - Namalsk

In 1 collection by ArteyFlow
Wicked Lands - Ravage Scenarios
8 items
Description
This mission was formally known as
Ravage on Namalsk


PLEASE READ

This mission (along with my other Ravage scenarios) are no longer in development. For that reason, all my Ravage scenarios are open-sourced, and both edits and reuploads are fully permitted.




What is this?
A multiplayer-only post-apocalyptic survival mission powered by the Ravage mod. Stay alive for as long as you can by searching the infected lands for food and water, whilst avoiding zombies and human threats.



Pretty Important Information

⦁ You must host the mission through either LAN or Internet for the mission to work properly. The mission can also be hosted on a dedicated server. From the main menu: click Multiplayer, click Server Browser, click Host Server, and then the mission should show up under the map name.

⦁ Two mods in particular are required for multiplayer persistency. You'll need both Vandeanson's Apocalypse and INDIBI2 for your gear to be saved upon mission restarts. ONLY player gear and placed "Vandeanson's Apocalypse" basebuilding items are saved. Vehicles are NOT saved.

Here[drive.google.com] is a guide on setting up multiplayer persistency for the mission.

After following the above guide, your player character should be saved automatically, but in order to store persistent containers (tents, crates, etc), you'll have to do these steps:

1: Follow the persistency guide located directly above
2: Enable base-building in your VA settings and place a "FIA Cache Box" or one of the tents. Check out the "VA settings" document on how to adjust the mod's settings.
3: This container should persistently save any stored items

Also, any tents that you actually find as loot in-game WILL NOT save any items. Don't use any found tents.

⦁ Loot does NOT spawn on the ground in this mission by default. You have to find loot by searching crates and furniture or by finding it off killed AI. If you want loot to spawn on the ground (which I HIGHLY recommend), you have to use "Vandeanson's Apocalypse" and enable its "Dynamic Loot" feature. Check out the "VA Settings" document under "Vandeanson's Apocalypse Settings" to know how to do this.

⦁ Open your map in-game and click “Briefing” to see keybinds and other information



Mission Features
- 1-50 Player Slots
Ambient AI
Ambient Music
Ambient Zombies
Dynamic Groups: If the features are enabled in difficulty settings[community.bistudio.com], then players in the same group will be able to see each other’s group indicators and locations.
Dynamic Weather
Earplugs
Kill Feed
Invasions & Missions: Dynamically-generated AI missions and city invasions.
Loot System: Search furniture, car wrecks, and trash piles, in an attempt to find loot that will increase your chances of survival.
Magazine Repack
Random Spawn/Respawn Points
Static Traders: The traders utilize "HALs store"[forums.bohemia.net] scripts. Take note that there are no safe zones at the traders at this time. It's highly recommended to only purchase things when there's no threats nearby.
Status Bar
Survival System: You have to eat and drink to stay alive.
Weapon Holster
Vandeanson's Apocalypse Support: If the features are enabled in Addon Options then the mod can add:
  ⦁ Bandit camps*
  ⦁ Base-building (there's some major bugs/limitations with this feature, check the "Known Bugs" document for more information)*
  ⦁ Dynamically-spawned ground loot*
  ⦁ Multiplayer persistency (when properly configured, and when also using INDIBI2)*
  ⦁ Random helicopter spawn sites*
  ⦁ Plane spawner (for the airfields)*
Vehicles & Wrecks
Wear What You Want: Right-click on any uniform to automatically equip it.

* Check the "VA Settings" document on how to configure the mod's settings



Recommended Mods
It is recommended to use these mods to increase your zombie survival experience even further:
Advanced Urban Rappelling
CUP Vehicles
Enhanced Movement
INDIBI2
Interiors for CUP
Vandeanson's Apocalypse



Alternate Versions
These "Version 2" missions are where players can respawn at any respawn points on the map. The alternate versions have the exact same settings as my regular missions, the only difference being that you can respawn anywhere.

Download link for the Version 2 missions[drive.google.com]


To install the missions, place them in:
"Documents/ArmA 3/mpmissions"
OR
if you've created another profile in ArmA 3:
"Documents/ArmA 3 - Other Profiles/yourusername/mpmissions"



Vandeanson's Apocalypse Settings
Here[pastebin.com] are the settings I use for Vandeanson's Apocalypse. Check out the "VA Settings"[docs.google.com] document if you would like to use them.

^^ Copy and paste the link into your web browser in order to access the document. It's not a malicious link, not sure why Steam flagged it as such.



Other Info
Credits[drive.google.com]
Dedicated Servers[drive.google.com]
FAQ[drive.google.com]
How to edit the missions[docs.google.com]
Known Bugs[drive.google.com]
VA Settings[docs.google.com]



License


With this license you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions:
  • Attribution - You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material).

  • Noncommercial - You may not use this material for any commercial purposes.

  • Arma Only - You may not convert or adapt this material to be used in other games than Arma.

  • Share Alike - If you adapt, or build upon this material, you may distribute the resulting material only under the same license.
5 Comments
Nrev 17 Aug, 2022 @ 7:12am 
On the google drive version can you please make it so I can recruit survivors, they all show up as red
ArteyFlow  [author] 14 Oct, 2021 @ 5:20pm 
I've updated the requirements list since the old workshop post for Namalsk was deleted.
ArteyFlow  [author] 15 Aug, 2021 @ 11:52pm 
Update will still be coming in the near future, I've been busy/distracted with other things as of late.
ArteyFlow  [author] 23 Jun, 2021 @ 10:31pm 
@all -

I still plan on looking into GRAD with @TenuredCloud soon. I'm also still looking into trader safezones as well. The next update will probably be a bit further out this time, and will in all likelihood, include those two features.

Also, I'm aware of a possible bug with the dynamic weather script, particularly a bug that can occur during foggy conditions (it manifests as a white line on the screen). I'll also be looking into that.

Stay tuned.
ArteyFlow  [author] 14 Jun, 2021 @ 9:47am 
@all -

I'm aware of some issues after the most recent update, such as INDIBI2 not saving player positions, and the give money script not working properly. These problems will all be addressed ASAP, either later today or tomorrow.

Also, in order to sell stuff at the traders, remember to click the drop down menu on the UPPER RIGHT of the screen. I thought the script was broken until I realized that the drop down menu was even there.

Here's a video explaining it (I included a link to the video in the FAQ as well):

https://youtu.be/2O66o2ubQqk