Sid Meier's Civilization V

Sid Meier's Civilization V

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Arendelle's Components - Island Claim and Oversea Claim
   
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19 Jan, 2021 @ 10:24pm
6 Feb, 2021 @ 10:19am
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Arendelle's Components - Island Claim and Oversea Claim

In 1 collection by Lord Arendelle
Lord Arendelle's Modpack
25 items
Description
Adds:
Island Claim - Build adjacet to coast to claim small islands -5 GPT (Useful for grabbing resources and preventing the AI from settling cities in places you don't want them to)

Oversea Claim - Build on top of resources in the ocean -8 GPT (Useful for grabbing Oil and Luxery Resources no cities can reach)


Both act like a citadel and will claim all adjacent tiles. Both must be built in nuetral territory.
12 Comments
Lord Arendelle  [author] 9 Jul @ 4:35pm 
There is no way around that. It uses the same ability as a great general. Just restricted to be used on coastal regions. Or ocean tiles. Unless I modify the dll which causes compatibility issues with other mods.
Beefy Burrito 9 Jul @ 1:02pm 
it also steals tiles from city states and you can build improvements over it without losing the land you claimed. Imo I feel like the improvement should connect the resource under it to your empire and claim the land around it, but it shouldn't be removable, that way you permanently lose that 5 gold and you have to choose carefully where you place it and it definitely shouldn't claim tiles from other civs and city states, rn it's too OP. Maybe it could also immediately unclaim the land if it's pillaged
Beefy Burrito 8 Jul @ 4:13pm 
Question: is it supposed to steal tiles away from other civs if built next to their border? Because that kinda seems OP ngl
Lord Arendelle  [author] 6 Feb, 2021 @ 10:17am 
Ahhh....it's always something simple that one misses. Changes applied. Thanks a million for pointing that out! It always worked fine on my end and I couldn't find anything wrong in the database logs.
yepzer 6 Feb, 2021 @ 6:57am 
appreciated @lord arendelle! it didn't help, so I started to investigate....

Please update the BUILDS row to <Type>BUILD_OVERSEASXXX</Type>
Please update the UNIT_BUILDS to <Type>BUILD_OVERSEASXXX</Type>
in both files. then it works here too!

Consider to add <NoTwoAdjacent>true</NoTwoAdjacent> for both. :)
Lord Arendelle  [author] 31 Jan, 2021 @ 10:44am 
I removed the player thing. It was vestigal code for something else.
yepzer 30 Jan, 2021 @ 2:36am 
It crashes into the game for me (BNW, not other mods, cleared chache).
might be the DB update wrt max players?
Caligula 24 Jan, 2021 @ 3:56pm 
hell yeah,now i can colonize tiny islands with uranium and oil without needing to throw away a pop on it
Max 24 Jan, 2021 @ 11:50am 
Finally, a use for Krakatoa. Well, sorta.
[THUG] CryptoB4LL3RDikesh 20 Jan, 2021 @ 2:54pm 
Thanks, will try it out