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Make blunt weapons do extra damage to armour, or if 2H have a percentage of their dealt armour damage also apply directly to vitality (blocking a 2H mace with a small shield is going to wreck your bones).
And perhaps have bladed weapons do less damage to armour but do a lot more to vitality (flesh) and perhaps set bleeding?
Perhaps spears should also grant Attack of Opportunity baseline, as that's kinda what they're for.
Just some ideas :)