Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But many/most of the changes are rather exaggerated, like for example: Torturer is already OP by default (with the right spells); Warfare 3% and weapon abilities 10% is way too much change; Crossbow +2AP makes Bows pretty pointless; Bouncing shield is already OP by default; 50% for Living Armor is completely OP; Corpse Explosion and Explosive Traps are already very strong by default; etc.
Melee skills do not benefit from a weapon's reach, either. An easy way to fix both problems, at least for now, would be to give something like Opportunist extra spear damage in general? I'm assuming Opportunist benefits from weapon range.
Or to give spears the base crit from axes and give axes a base chance to bleed, if that were possible.
@abaoabao2010
Fair points, and thank you for the feedback! I'll change mass-traps back to vanilla.
@Serverchamp1300
I believe it's possible to load other mods in the Divinity Engine, though I haven't tried it myself. You may have to move it to your local mods folder first.
-if you hit with all 25 meteors of a meteor storm, it does 500% damage.
-traps only benefit from int/pyro when you detonate them with damage or fire surfaces.
-traps doesn't benefit from highground, but can crit
-trap damage counts as if it was dealt by the person that detonated the trap (proximity trigger doesn't count), so if your knight hit it with his axe it won't hit as hard as if your pyro fireballed it
Vanilla mass explosive traps does 530% damage with 3AP 1SP. Guess it's too weak.
Let's buff it to 650% damage with 2 AP 1SP. Who need meteor storm anyway?