RimWorld

RimWorld

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21st Century Arsenal (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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962.321 KB
29 Dec, 2020 @ 11:02am
14 Jun @ 9:53am
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21st Century Arsenal (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
962 items
Description

Update of Axinex mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1598963961

- No longer requires [XND] Proper Shotguns but uses it if its loaded.



[discord.gg]
[github.com]


IMPORTANT: As of 10 January 2019, I am placing 21CA on hiatus while I am busy with uni. Updates may still be pushed over the next few months, but they will come with less frequency and with less new content. In the meantime, feel free to continue leaving feedback and I'll make a note of it for future updates, thank you!

21st Century Arsenal is a mod focused upon presenting a lore-friendly, balanced approach to modern firearms on the Rim. Featuring a (ever-growing) host of 21st century firearms from around the world, ranging from assault rifles to pistols, shotguns to sniper rifles, and everything in-between, there's something here for everyone!

All of 21CA's weapons can be produced at the Machining Table and have materials costs that reflect the weapon's utility and firepower. The various weapons require research along the usual line of gunsmithing techs: Gunsmithing, Blowback Operation, Gas Operation and Precision Rifling. 21CA is also compatible with existing saves!

This mod is currently work-in-progress, with a full roster of 59 different weapons currently planned. If you're interested in checking out the full roster, please check out 21CA's page on my website: https://axinex.github.io/21ca.html

As it currently stands, 21CA adds 18 unique weapons across 7 categories. Each weapon is a reflection of a firearm designed, developed and fielded in the 21st century by nations around the world. in-game, each weapon has a description that adds a bit of lore flavor to the gun, while still giving a nod to its real-world counterpart.

Stats for all weapons can be viewed here![docs.google.com]

As this mod is still a work in progress and actively being developed, I invite you to leave feedback in the comments section regarding weapon suggestions, balance, and overall thoughts/opinions. I understand that the weapons-mod space is pretty saturated, and any feedback you can provide is greatly appreciated!

I can be reached at the RimWorld community Discord[discord.gg] at @Axi#9143

Massive shout-out to the following folks:
@abaddon16[github.com] (Discord: @abaddon16#7120) - For showing me that modding isn't as scary as it first seems and for never-ending rubberducking
@Shotgunfrenzy and the #rimworld-art channel at large - For making my art suck less and for always providing a level of quality to strive for (and compete against, at times).


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: gunsmithing, weaponry, variety
20 Comments
Mlie  [author] 13 Apr, 2024 @ 1:23pm 
@NickRobsWomen Its been updated for about a month now
Marcus 13 Apr, 2024 @ 12:55pm 
PLEASE UPDATE FOR 1.5 THE MOD IS TOO GOOD
Los.Injurus.Bob.Blunderton 19 Nov, 2021 @ 3:57pm 
@MLIE THANK YOU!!! I think that is it. It's been a while and my memory is absolutely toast, and you saved the day.
Mlie  [author] 6 Nov, 2021 @ 12:12pm 
@Beamng.mapper.Bob.Blunderton Not sure if you are on the wrong mod-page here. I dont think this mod has ever had the auger weapons. At least I cannot find any trace of it in any of the versions.
Perhaps you are thinking of [CP] Rimmu-Nation - Weapons ?
Los.Injurus.Bob.Blunderton 6 Nov, 2021 @ 10:44am 
HELP! I loved your mod so much in the last game version. I used to use the 'blue death' weapons like the Auger and Auger MKII and I loved those. Those were the absolute best and now I don't know what to do without them.
Is there a way I can take the sources from 1.1 or 1.2 compatible game versions of this mod and add them into the current version to get those back? I REALLY miss those! Why are they gone?
Sevrun 21 Jul, 2021 @ 6:06pm 
@mlie Once again you have come to the rescue! This time, saving us from boring vanilla weapons! ;)
D3L 31 Jan, 2021 @ 12:42am 
ah, right! well until we add the exact bullet size in the Calibre field, the weapons will not have any ammunition :)
Mlie  [author] 30 Jan, 2021 @ 11:12pm 
@D3L I dont use ce myself, but any help with it is appreciated
D3L 30 Jan, 2021 @ 11:01pm 
most of the weapons in this mod don't seem to have appropriate CE ammunition
AK-12 is listed as AK-12 bullet, for example
Dat cat 3 Jan, 2021 @ 3:54pm 
Mile I just think I should say that you have done a great service to the Rimworld community by your revival projects. Good, Fucking, Job mate.