Reassembly

Reassembly

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Duality
   
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2.190 MB
14 Dec, 2020 @ 12:36pm
16 Jun, 2022 @ 10:50am
18 Change Notes ( view )

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Duality

Description
Soul of air, nimble and fair
Soul of earth, low of birth
Soul of void, justice deployed
Soul of lightning, always fighting
Soul of water, save or slaughter
Soul of fire, full of ire

This mod took me way less time than it should have, but I don't care!
Adds: 6 unique factions designed to rival/counter each other perfectly

As this is my first Reassembly mod and it is very much in its early stages of development, any kind of feedback is greatly appreciated.

Vitreons: Nimble glass cannons
VS
Silexians: Slow, tanky, weak weapons

Knights of the Void: Adaptive, with
two classes of ships and balanced
boostable cannons
VS
The Scourge: Variety of weapons,
heavily reliant on large numbers
and fast replication

Walonans: End-game, powerful
faction with heavy-hitting weapons
and extremely powerful armor
VS
Eovaltists: Themed around magic,
with unconventional weapons and
rigid progression.

Lore for people who care:

Vitreons
Evolutionary cousins of the Crystallines, these peaceful aliens are made of living crystal, specifically quartz. The quartz composing their bodies has high amounts of rare heavy metals included in its crystal structure. As a result, they are extremely fragile and valuable. They were hunted out of their home galaxy and are currently enjoying refuge in Terran space.

Silexians
A coalition of the dirtiest, greediest scum the multiverse has to offer. Humans, aliens, androids - they’re not picky about who joins, as long as you’re willing to do your fair share of work and be content with your fair share of loot.

The Scourge
Highly mutated single-celled organisms whose only goal is to consume. Due to their highly unstable DNA and simple structure, they’re not very bright. Scourgelings do appear to practice some form of coordination, but this may be unintentional. Their origins are currently unknown.

Knights of the Void
Humans who broke away from the Terrans long ago mainly due to controversial decisions such as merging with their ships. The Knights saw this in particular as unnatural and took it as a perfect opportunity to leave. They wander the multiverse and follow the ancient code of chivalry, helping the weak and righting wrongs.

Walonans
A peaceful race with huge, detailed ships. Only two things are known about them: they don’t attack unless provoked, and when they do attack, they do so relentlessly and with great skill and strategy.

Eovaltists
A cult of great power. Their ships are infused with arcane energy and their weapons draw from the power of their god, the Flaming One. In battle, they fight fiercely and without thought for anything but victory. Their goal is to “cleanse” the galaxy of all non-believers.
13 Comments
沉默是金 26 Feb, 2022 @ 1:12am 
google?
沉默是金 26 Feb, 2022 @ 1:12am 
thanks.
THE egg  [author] 7 Feb, 2022 @ 5:00pm 
I only speak English, unfortunately. If I can find someone who can translate and someone who knows how to make localization files for mods, I'll happily oblige.
沉默是金 7 Feb, 2022 @ 5:47am 
Chinese,please。
THE egg  [author] 10 Jun, 2021 @ 6:21pm 
if more people have the same issue, I'll update it
DracoLunaris 8 Jun, 2021 @ 5:44pm 
ah i take it that's what inject into "firing chamber" means in the description. maybe change that into auto loader? or maybe i am just dumb.
THE egg  [author] 8 Jun, 2021 @ 4:44pm 
DracoLunaris, the bullet upgrades attach to the auto loader upgrades
DracoLunaris 4 Jun, 2021 @ 2:09pm 
found a bug: The Knights of the Void's bullet upgrades don't seem to want to connect to the guns like the targeting and auto loader ones do
AhzuulRetrovali 13 Mar, 2021 @ 4:48pm 
Oki! Thanks, good to know~
THE egg  [author] 13 Mar, 2021 @ 4:41pm 
Hi Ahzuul, sorry for the wait! That shouldn't be causing any problems, you can just ignore it.