RimWorld

RimWorld

52 ratings
Soft Warm Beds Rebalanced
   
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Mod, 1.2, 1.3
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878.347 KB
10 Dec, 2020 @ 9:02pm
26 Sep, 2021 @ 9:29am
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Soft Warm Beds Rebalanced

Description
Rebalances JPT's excellent SoftWarmBeds mod by changing the softness formula and base rest/comfort values.

In the original mod, beds without sheets are extremely punishing, but growing cotton for cloth bedding will make your beds superior to vanilla levels. And since cotton is one of the best materials in the game in the original version, you'll likely never need to replace your bedding materials.

This mod makes two basic changes. First, beds without bedding aren't quite as punishing. Second, the softness value of materials are changed in an attempt to add progression and difficulty by making harder to obtain materials like Thrumbofur, hyperweave and devilstrand better than easily-obtainable materials like cloth and plain leather. See the chart for a comparison of vanilla, original, and rebalanced values.

The balance is done by changing the softness formula for textiles and patching the rest/comfort values for the same beds (included modded beds) that soft warm beds changes. The revised formula places more emphasis on high insulation values.




26 Comments
ELLIOTTCABLE on Discord 28 Feb, 2024 @ 9:53am 
I would love to see this updated to work with the continued fork (and v1.4.)

Is the source on GitHub by any chance? (=
Emperor Lowa 19 Jul, 2023 @ 4:44pm 
not sure if you are still modding, but mille just updated the original mod.
♠Miller♠ 18 Jul, 2022 @ 10:38am 
Thank you for the mod
I'm playing with Polyamory Beds Vanilla Edition (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2008138191) and Advanced Polyamory Beds (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2130100658) , both of which are stated to be compatible with the normal [JPT] Soft Warm Beds
However, all the poly beds from both mods have lower comfort and rest effectiveness than the normal single and double beds
Do you believe the issue to be on this mod's end? Is a fix possible?
prince.mandor 17 Jul, 2022 @ 3:41am 
I support idea of rebalancing, but not this way. Heavy fur or Devilstarnd is a good ARMOR material. They are not soft by any common sense, they protect well from bludgeoning weapons.
May be made softness as some formula from heat/cold protection and blunt protection?
Tec 28 Jun, 2022 @ 3:03am 
Hey I ask this from the original mod author too, but playing hsk which has increased the armor values as the modpack is much harder, makes the overall softness stats very low. Wondering if it’s possible to get either sliders in the config to adjust how mu CJ softness gets applied or perhaps takes into account any bed rest multipliers added to leather or fabric.
OptimusPrimordial 6 Jun, 2022 @ 4:45am 
@The Blind One
The brutal punishment of sleeping on the ground is why I made my ancient scrap tent mod, unless you get really unlucky there'll be a few cars laying around.
The Blind One 26 May, 2022 @ 7:19am 
In Patch_SoftWarm there is an object defined as 'Rede' but what is that? It's not part of vanilla or from any DLC that I know? (maybe I should ask in the original softwarm forum but I use this to override since the original is even less balanced lol)

Also, I guess somewhat logically the patch also doesn't touch slab beds from ideology but in contradiction it does touch slab beds from vanilla expanded.

Also may I suggest that sleeping spot be buffed to 0.58 rest effectiveness? Which would be the same as an awful wooden bed with no bedding according to the chart I see. The ground really isn't that bad to sleep on as long as you're not sleeping on concrete. Soft soil and grass is quite nice to fall asleep on actually and it would make the start more tolerable.
The Blind One 26 May, 2022 @ 7:01am 
I know but don't you think it's a little overkill? 12+ hours of sleep?! I get that ya want to make the upgrades more meaningful but I think it's a little too much of a penalty. Thrumbofur excellent bed gives 142% rest effectiveness? holy cow bro ... I like soft warm beds but they don't actually make you sleep any more effectively in real life. I know its a game so some bonus needs to apply to make it worth it and now I can get behind the whole comfort thing, seems totally fine by me, but 0.47 rest effectiveness for sleeping on the ground? It doesn't actually make you sleep worse, it just makes it uncomfortable and kills your back lol. I'll just edit it myself lol
Pet Mudstone 25 May, 2022 @ 2:05pm 
That's because the the minimum rest effectiveness is less than vanilla, so sleeping on the floor is more punishing as a result.
The Blind One 24 May, 2022 @ 8:27am 
Starting as a tribal is kinda brutal with this mod ... my guys be asleep more than half the day due to rest effectiveness being absolute trash when you sleep on the floor and can't build a decent bed lol, I mean I get it that it's not as effective but ... you honestly shouldn't need 12 hours of sleep just cause you slept on the floor ... original mod seems to be even worse lmao