ICBM
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Rushyo's Diverse AI
   
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Tags: AI
File Size
Posted
Updated
903.899 KB
22 Nov, 2020 @ 10:56am
17 Dec, 2020 @ 12:03pm
9 Change Notes ( view )

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Rushyo's Diverse AI

Description
Enhances the AI with ~15x as many AI strategies as the base game. AIs now have varying levels of aggression and will sometimes adopt more unorthodox tactics.

This version of the Diverse AI mod is for stock/vanilla ICBM and does not take advantage of most mods that add techs/units. It may cause crashes with larger mods that delete stock techs/units. Please let me know so I can mark them as incompatible.

Helicopter Carriers are supported by the AI: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2318781510

For a version of Diverse AI that supports TAR5US's Parabellum Mod (Naval Super Mod), check out https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2309147514.

This mod is already integrated in to Dawn At Midnight and will be automatically disabled if Dawn At Midnight is selected.
12 Comments
L_Chabb 22 May, 2023 @ 1:01pm 
Ive subscribed to your other mod for Parabellum even tho IDK if itll work without an error message bcz this looks so tasty
perl 7 Apr, 2022 @ 2:48pm 
Seems like this mod doesn't work with the new Detailed Earth map as it has its own directory in Seasonal/Detailed Earth/Maps/BIG_EARTH/MOD/AI/Strategy.txt or Groups.txt
perl 6 Apr, 2022 @ 9:51pm 
Very nice mod
Rushyo  [author] 3 Apr, 2022 @ 7:28am 
@artao let me know! I haven't had any bug reports beyond the one below, and that's a core game issue that's probably been addressed now.
artao 27 Mar, 2022 @ 12:54pm 
I was about to subscribe but then saw the comments and that it was last updated in 2020. Is this still usable? It sounds good.
ExisT 27 Sep, 2021 @ 5:34pm 
can confirm, this mod lets the ai deploy ships anywhere in the world on top of their task forces immediately after a ship is destroyed
Rushyo  [author] 16 Apr, 2021 @ 9:42am 
cool, thanks. I suspec there's probably no check in the core game engine for the AI doing this because the default AI will never try to do this. it's not really a diverse AI bug persay, but I'll definitely raise it with the dev to fix.
captainwolfs 16 Apr, 2021 @ 8:28am 
Just tested this by setting the game to have only North and South America, and started with all sub engine techs and a bunch of subs.
South America AI spawned a carrier with 2 destroyers escorting it in the top left of its territory. I had my subs kill one destroyer, at which point the AI immediately spawned in another destroyer on top of where the last one was killed, as seen in this screenshot:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2458862418

I then disabled the Diverse AI mod and started another game with the same set-up. The AI put its carrier in the same place, and I used my subs to kill its destroyers, at which point the AI carrier just kept going north, as seen in this screenshot:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2458869866
Rushyo  [author] 16 Apr, 2021 @ 2:56am 
odd. I'll see if I can duplicate. thanks.
captainwolfs 15 Apr, 2021 @ 8:21pm 
I think this mod might be causing AI to add ships to carrier groups even when the carriers aren't in friendly territory. I've seen my subs destroy a destroyer only for the AI to immediately place another destroyer in the battlegroup, and have also had AI add another sub to groups of two subs after I sink one. Im pretty sure I didn't have this happening without the mod active