Space Engineers

Space Engineers

Not enough ratings
LC-3 Terran Battlecruiser
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
29.566 MB
17 Nov, 2020 @ 11:33pm
1 Change Note ( view )
You need DLC to use this item.

Subscribe to download
LC-3 Terran Battlecruiser

Description
GetzuKo's Aerospace Corporation presents:

The Leviathan Class 3.0 Terran Battlecruiser - The WolfBaron

So basically this been a... 2 or 3 month free time work when having nothing to do in creative, previously i trained with an Ion Battlecruiser for knowing how to do the form and expected (for me at least) dimentions of the Terran Battlecruiser (cuz my imagination didn't went more far... ok i only know how to do Starcraft Battlecruisers okay, don't blame on me grandpa, imma Terran engineer :'P.)

So this is the story; looking on how to unify all the benefits on having a ship and a station in the same place without bugging the game and without mining (well... for made it yes but it was in creative..) and carry on with the traveling going on and from asteroids or planets.

Probably it wasn't the best idea but i decided to try mods and play some science fiction, found this cool mod about antimatter previously which was bugged now... kinda fixed, so after many tryings and crashes, getting depressed cuz game got bugged or crashed, i decided to remove few things, add other more, then made it FINNALLY stable.

After also a long fighting against elevator mod, decided to use vanilla pistons with nothing special more than a few elevator cages, that way... WORKED...

But it wasn't the end, Antimatter stuff is... special to obtain and also... you have to pay attention to numbers, cuz if you obtain a few but process it, will make it heavier, jump drives won't work, so i embraced a new fight...

I found this cool mod called mothership jump drive and some compact ones too that made it easier, jump drives work better than expected.

Don't mind me bad, didn't want to put boobs to my deathclaw, but hey, the game is not crashing and my Low specs computer can run it without exploding in the process :'D.

So the features are these:

2 Antimatter Generator for Thrusters
1 Prototype Unoquoadium Generator
1 Experimental Particle Accelerator
4 Transmutation Devices
7 Large Nuclear Reactors
X Batteries and Antimatter Batteries: 20EWh
X Storages : 22.9 ML
1 H2/O2 Generator (Believe me, is enough if you have a vent system.)
9 O2 Tanks
1 Shield Generator with capacitors and stuff (There is a Energy Shields generator, on top right now, that basically made this creation A MONSTER)
2 Gravity Generators
2 Assemblers (with balanced modules)
2 Refineries (with balanced modules)
Anti Air Lasers
Heavy ATA Laser Turrets
Heavy ATS Laser Turrets
Ship doesn't use ammo, only ENERGY.
Ship doesn't use H2, only anti-hydrogen and is better to leave it that way.
Remote system.
All Connected


2 Wing Hangars.
6 VIP Quarter Room available
Services Quarters for Crew
Engineering Sector (which was all or most of the previous list)
Food Processing Sector
Centralized Cantina that can lead to anywhere.
Armory with access to weapon production.
Medical Bay
2 Bridges, one for Yamato Gun and one for traveling
Server Room which has still free spots for ideas.

Issues:

There is a mod that made it all hard when landing into planets, but thats fun!, actually landing too fast into a planet with this mod can destroy it so easily, but if you are patient and care enough, you can land it in a planet, antimatter does the work, just be careful with the heat 😉.

It uses A LOT... i mean... A LOT OF ICE, thats why are included 2 ships, the Great Burrito and the Warhawk, the first ones makes the ship almost self sufficient and can also cover mining energy pay due.

Exploration is essential and with the low view provided is neccesary to have an explorer around, the Warhawk can cover this.... almost good in planet but better in space
You can easily get lost, so the names of the places will give you at least an idea.
Requires 6 person crew (at least 3) to fully operate it, designations up to Admiral's choice.
Conference Room doesn't exist, you can go to Cantina or the Bridge if is confidential.
Proofs:

The Mulberry can shake against the WolfBaron, you can safely take down with 3-4 fires of Yamato and patience from a safe distance.
Ships and combat ships will try to chase you but your turrets and your shield will protect you, also, with all crew secured, you can easily engage on combat.
You can land on almost any planet if you know how to 😉 (except gas giants and black holes obviously)
And... i thinks thats it for now, so ill share the modlist later




Thank you!.