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with that being said the shields still work after this long, as of this post
I keep getting error messages on my inventory script, though I have disabled them so its not much of a problem. Just wanted to know if they are supposed to have space, and why they do. Cheers!
can you please stop attacking me for misreading when you cant read yourself
what i have written that i know of the bug and that it (the bug in question) came into being with keen update to hangar doors it also happened that at that time i switched pc and lost all original files making ME (the mod author) not able to fix nor update any of my old mods anymore as hangar doors animation is done by definition in game instead of command lines in SBC file like advanced door
in line otherwise i would have to change costs of every vanilla in game armors to make them tougher to keep the balance
also if you were talking about the Armor Ramp Compendium it have great shapes yes but the texture make them extremely pop up on any build like many other larger ramp mods i tryed to make mine in order to make them blend in better
First of all armor mod i talked about is AtE M.A.R.S. (Modular Armor Ramp System) adds 1x12 split into 4 blocks of 1x3 and many more as total number of blocks when counting LGL LGH SGL SGH is 1296
as for DHI EVA the reason i made that is to get some specific shapes that i didnt find anywhere else and adding other shapes to not need other armor mods
tho the whole design is flawed as i split the blocks into 1x2 which made mirroring not work the game really doesnt like even sides as such its usable but flawed
i changed name to differentiate mods created Before losing files DHI and the new gen AtE
the DHI Systems: Hangar doors & Forcefields & Ramp bugging is not my by my fault the issue was caused by how KEEN changed how by definition hangar door work and it also happened to be time when i changed pc so cant update it bcs as i mentioned i lost the original files but i will make new ones in future i do have a list on stuff to make