Total War: WARHAMMER II

Total War: WARHAMMER II

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Hero-like Regiments of Renown - Vampire Counts
   
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Tags: mod, Units
File Size
Posted
Updated
157.808 KB
11 Nov, 2020 @ 12:34pm
11 Jan, 2021 @ 5:26am
12 Change Notes ( view )

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Hero-like Regiments of Renown - Vampire Counts

In 1 collection by Pwner1
Hero-like Regiments of Renown
18 items
Description
-UPDATE!!
All In One Pack!!! Click Here!



Second mod in my series of making the regiments of renown feel like an army of hero units. Recruit costs range from 8000 to 20000 and upkeeps 800 to 5000.
For example Sternsmen warrior now has stats like a wight king and the Devils of Swartzhafen are practically a flying unit of Varghulfs. The Claw of Nagash has a few more thousand HP than before, but it has encourage,unbreakable and wrecks the morale of units it attacks. Also it's armor is gone, but has physical resistance of 50% . Chillgheists have only 4 models, but have a physical resistance of 95% , but -33 weakness to magic and wreck enemy morale. Check out related mods below

-UPDATE-
Edited some stats. The zombies are now 180 model unit with good health, making them a perfect meatshield, ghouls are like a 120 strong unit of crypt horros and the direpack are likened to a monstrous flanker unit. Skeletons have 160 models, statline similiar to depth guard. Sternsmen are worth their name. They cannot run, stagger, tire, crumble and have magic swords and encourage.

-UPDATE 2-
Reworked. Ghouls are like 8 strigoi. Reduced models to 8 for heroic stat units. Skeltons have stats of wight kings, sternsmen have stats boosted to Krell level.

- Bretonnia ROR
- Empire ROR
- Chaos and Beastmen
9 Comments
Pwner1  [author] 3 Aug, 2021 @ 7:34am 
I only update the compilation mod these days. The all in one pack is in the description. Report if that causes CTDS
ArchMageRaven 3 Aug, 2021 @ 7:31am 
CTD when going into manual combat. Troubleshooted and it's definitely this mod, but not sure why. I am also running a mod that let's me recruit unlimited ROR units...could that conflict with this one? Anyone else experiencing this?
Pwner1  [author] 29 Nov, 2020 @ 4:11am 
Lizards are coming.
Briar_Black 29 Nov, 2020 @ 3:07am 
I'd be extraordinarily interested to see how you would approach the Skaven with this mindset, and especially Ikkits special units. Failing that though, I'd also love to see the Lizardmen get this treatment. The prophet in particular would absolutely love a tight knit formation of skink chieftain level hero's on turn 1. That'd almost make his campaign too easy lol.

Also wanna see it for elves because most of their RoR's are already really top notch so the idea of making them even stronger sounds hilarious.
Pwner1  [author] 26 Nov, 2020 @ 7:53pm 
Or Tomb Kings. I will do those, but there can be zero testing.
Pwner1  [author] 26 Nov, 2020 @ 7:51pm 
Thank you. For the lack of feedback I was thinking would there be point of doing all the factions. I do not own Norsca, Grom or any elf DLC, so gift purchases are welcomed.
AneurysmSauce 26 Nov, 2020 @ 6:53pm 
this, but for every faction and all-in-one so legendary ror can be launched at eachother in droves!
Pwner1  [author] 17 Nov, 2020 @ 10:50am 
His work I do by edifying the saints and shredding any remnants of innocence from the children of perdition. I have been thinking of making the RoRs to have stats of monsterous infantry with high to unbreakable morale and encourage and perfect vigour. Would that be too OP?
Pyrodysseus 16 Nov, 2020 @ 6:50pm 
Wow wtf this mod is kind of amazing. A little too OP for me but I'm glad somebody is out here doing the Lord's work