Sid Meier's Civilization VI

Sid Meier's Civilization VI

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The Contagion of Madness
   
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Type: Mod
Mod: AI, Gameplay
File Size
Posted
Updated
15.348 KB
2 Nov, 2020 @ 12:41am
2 Nov, 2020 @ 11:42am
2 Change Notes ( view )
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The Contagion of Madness

Description
The Voidsinger cult has cast a shadow over the world, unleashing a terrible plague of insanity that corrupts the mind.

This mod is meant to be played with the Dramatic Ages mode enabled.

CHANGES

• Doubles the Loyalty pressure of Free Cities (in Dramatic Ages mode)
• Grants Free Cities numerous free units
• Free City units have +1 movement speed
• Free City units do more damage vs. injured units and heal after defeating a unit
• Free City units inflict Loyalty damage upon killing a unit within a Civilization's borders

FLAVOR

• Free Cities renamed to Fallen Cities
• All text related to rebellion, loyalty dropping, etc. changed to reference the titular Contagion of Madness
• Voidsinger Cultist: "Recruit Followers" renamed to "Spread Contagion of Madness"

ADVICE

• Avoid a Dark Age at all costs. The Contagion feeds and thrives off of the despair of your people.
• If you do happen to fall into a Dark Age, you must do anything to stop the spread of the Contagion. Raze your own cities if you must.
• Try to spread your cities out and keep a healthy distance from your main metropolitan centers. If you fall into a Dark Age and your outermost cities fall to madness, at least it will be contained - and perhaps you could even take them back.
• The madmen are faster and more aggressive than ever. They will flood across your borders and ravage your cities if it is not contained.
• Whatever happens, know that you are loved.

Check out my other mod(s)!

Diplomatic Quarter Expanded ULTIMATE
One More District
Crusaders!
8 Comments
gluglug yummy sperm  [author] 31 Aug, 2022 @ 2:47am 
aaah, may chaos take the world!
MAY CHAOS! TAKE!! THE WORLD!!!
DeadWeatherDrums 24 Apr, 2022 @ 9:32pm 
So this is what society will look like when, as Jim Morrison put it, "The whole shithouse goes up in flames." Oh man, the coming recession is gonna be ugly......
Vlad_1492 21 Apr, 2022 @ 7:52pm 
So much fun.

So far for me though the AI doesn't seem able to deal with it.
Most of the planet ends up Free City pretty quickly.
Anyang 5 Mar, 2021 @ 8:38am 
Hey buddy, I am extremely satisfied with your The Contagion of Madness mod. But at this stage, the barbarians are indeed too weak. Of course, the steam platform has some mods that increase the number of barbarians, but I hope there are mods that strengthen the barbarians individually. For example, the barbarians kill units to restore 30 points, 50%. The probability of getting the killed unit with full blood will increase the combat effectiveness against the damaged unit, and the blood will be restored to 15 at the end of each round. I personally think that only in this way can we count the true power of the barbarians. Nowadays, there are always conflicts between civilizations. On the other hand, it is because they have advanced in development, so there should be a pre-terrifying enemy who treats all civilizations equally. Horror barbarian, let the player enter the survival mode!
FishRaposo 30 Jan, 2021 @ 3:26pm 
This sounds extremely fun, new favorite
Drahzev 30 Jan, 2021 @ 4:57am 
Abdul Alhazred...
blazeknave 29 Dec, 2020 @ 7:48pm 
This is hardcore- thinking of testing it out with the zombie mod that came out recently :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2271162955
利物浦是冠军 30 Nov, 2020 @ 10:18am 
really interesting mod!