Stellaris

Stellaris

170 ratings
Trace's Better Necroids
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31.445 MB
1 Nov, 2020 @ 5:47pm
13 May @ 8:53pm
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Trace's Better Necroids

Description
A primarily graphical mod to give the Necroid DLC much more variety and diversity without changing the game's feel or balance.

Current Feature List
- GENDER DIMORPHISM
I was surprised to see Necroids have gender enabled, so I gave some of the portraits gender dimorphism. only for distinctly male or female species.

- MORE COLOURS
At least one new appearance per portrait. I consider palettes and style - If a portrait has a cold-warm dynamic going on, don't just colourise the whole thing to neon pink.

- NEW PORTRAITS
This mod adds in several spooky vanilla remixes and now several more original species made by myself, more to come.

I also want to integrate several abandoned mods such as White Walkers but it's a moral grey area to me.

- DEV DIARY/CONCEPT ART RECREATION
For now just some skins, but I am working on remaking concept art that didn't get chosen as playable species.


- MULTI-SPECIES PORTRAITS
Currently only vampires, several species unified as phenotypes of one species. Demons, parasites, and zombies might come in future.

- NEW CLOTHING TYPE
The clothing has been split into two themes, 'death worshipper' voodoo/tribal set with bone jewelry, while other necroids wear purple tones and more armour.

- NEW CLOTHING
Aiming for quality over sheer quantity, there are several new outfits and there'll be unique Necroid slave clothing soon (in vanilla they use the general's outfit).

Potential Feature List
- More multi-phenotype/species portraits! I will add my demon-possessed if I get it looking right.
- Something based on the Flood from Halo.
- After that will come zombies.
- More custom species portraits (also considering integrating abandoned mod)
- At least one more ghost.
- Restore concept art ideas as playable portraits.
- Even more colours and variety.
- Cordyceps portrait (Great idea by a friend)

Possible but less likely updates:
- Necroid-only traits, such as rotting flesh or vampirism.
- Visible psionic and cyborg feature.
- Look into Origins and story aspects.
- Zombie themed advisor voice.
- Experiment with a 'Lich Ascension' where your species becomes expert necromancers and lives for a very long time.
__________________________________
More spooky Necroid mods:
Extended Necroids

Space Egyptians
Extremely cool looking, and will show up in species generation. Was supposed to get expanded at some stage.

Undeath Worlds

Reanimated Armies Rework

Nozeminer's feral vampire species.

I won't be making a lite version of this mod as it's a pain to keep multiple mods updated, and I haven't done anything 'heavy'. If you want new colours only here is a mod by Nozeminer:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2272145051
95 Comments
Devidose 7 Aug @ 8:47pm 
I loaded up Steam for the first time in a couple of weeks and had a prompt the mod wasn't present any more.
Trace Projectile  [author] 7 Aug @ 8:36pm 
Ah. Do mods get disabled if the page is hidden?
Devidose 7 Aug @ 8:26pm 
I lost my species portraits because the Lithoid mod was axed :V
Trace Projectile  [author] 21 Jul @ 7:49pm 
lol I haven't really touched the whole other headache of shipsets, will have to if I want to update my old old mod.
I can see why some modders wouldn't update, a lot changes under the hood and interest in a game waxes and wanes. Honestly I've gone off Stellaris, I tried to get back into it but wasn't having fun for reasons discussed to death, but I see some people do play so I'll keep my more popular uploads updated to any major or actually good updates.
Appreciated.
Hulls 21 Jul @ 7:36pm 
Good to hear you'll keep supporting them, wouldn't blame you if you didn't want to though considering Paradoxs tendency to break everything every DLC now.

My most annoying gripe was the shipset type break, why not have the Default setting be mechanical!? So many nice/old shipsets now broken for people too afraid to touch game files.

Also thanks for making and maintaining these mods, some species packs did not get any love.
Trace Projectile  [author] 21 Jul @ 7:27pm 
Thanks for asking, I hope it's not too disruptive. I am in the process of fixing a bug, and since an issue cropped up slowing my fix I hid the mod so no new people will subscribe until it's done.
I decided not to abandon it, I will get that mod and this one to what I'm happy with then just support them.
Hulls 21 Jul @ 7:23pm 
Unrelated to Necroids, what happened to your Lithoid Mod? Was it requested to be taken down, or do you not want to upkeep it anymore? I was going through my mods and noticed it was no longer labeled which is why im asking.
Trace Projectile  [author] 18 Jul @ 8:38am 
Much appreciated!
And I have possibly just been convinced to finish the update to it, knowing someone's hype to try the mod, lol.
Cyph the Terrible 18 Jul @ 12:40am 
A based necroid mod to add to my horde of downloaded mods. Will work lovely with my necroid hive I have going! Thank you for this mod!
Trace Projectile  [author] 19 Jun @ 12:49pm 
2/2
So in non-yapping terms, mod is mostly done and in long-term support mode. I'll do the content I'd feel bad if I didn't upload, then peace out aside functionality checks every major game version or so.

Two other things for the record.
First, I too enjoy modded Xcom. ;)
Second, programming is my weakest aspect of game design and I still figured out PDX mods, might be worth a look into if you think it'd be fulfilling. I'm one of those people who learns by reverse engineering, if that sounds like you then try it. I always give open permission to study my mods.