XCOM 2
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[WOTC] Resident Evil: Revelations 2 Claire Redfield
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2 Oct, 2020 @ 10:53am
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[WOTC] Resident Evil: Revelations 2 Claire Redfield

Description
DISCLAIMER: This mod adds a custom head - you must have X2WOTCCommunityHighlander installed when using Mods with custom heads!

Quote:
"I'm just learning to see a little more clearly..."


My Escape is Death, but not this one...
Claire is the sister of former STARS Alpha Team Member, Chris Redfield, and is one of the few survivors of the Raccoon City Incident, making her a seasoned veteran in tense survival situations in the wake of Bioterrorism Outbreaks. She's also suffered through incidents on both Rockfort & Sejm Islands, which saw her overcoming the worst that both Albert & Alex Wesker could throw at her. None of these past events has broken her, or her compassionate spirit. She's one of the toughest soldiers we could have in our fight against Advent.

Features:
  • Default Prisoner Claire gear -- Female Only -- you may find these under names like "Prisoner Claire Torso (REV2)"

  • Default Rescue Claire Arms & Torso -- Female Only -- you may find these under names like "Rescue Claire Torso (REV2)"

  • Prisoner Claire Head, Prisoner Hair, and Rescue Hair featuring: (mostly) correct facial weights! Both hair styles are also animated and come with bonus colorable options.

  • Tintable Prisoner & Rescue Claire gear--featuring color options for the Jacket (Prisoner), Shirt (Rescue), and Pants (Prisoner). (Jacket = Primary Armor Color, Shirt = Primary Armor Color, Pants = Secondary Armor Color). You may find these under names like "Prisoner Claire Torso Tinted (REV2)"

Want to Support Me?
If you are feeling generous, you can support me with small donations on my paypal. [paypal.me] It is appreciated, but by no means necessary!

WHAT'S NEXT?
Many weeks have been spent both learning & creating a custom animation set for a special enemy. This project has been on my mind for awhile and it may take a fair amount of time to bring to the level of polish, quality, and fidelity that I try to hold my work to. I may comment more on this in the coming weeks - and I appreciate your patience! :)

Credits & Special Thanks:

ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S)/OWNER(S). ALL RIGHTS RESERVED.

Capcom for developing and publishing Resident Evil: Revelations 2 and all its assets!

Adngel's renderings[www.deviantart.com] of Claire Redfield! I also had to do some adjustments to the wrists' mesh + UVs.

Snakeyboy's Resident Evil 3 Font[www.deviantart.com], which is featured as part of the Mod Preview picture! Please show him your support - it's incredible!
24 Comments
RomRojal 8 Feb, 2022 @ 7:25am 
(Continuation from the last comment that took me... wow that's a while to remember) if you want I could give you the link to the deviant art page.
RomRojal 16 Jan, 2022 @ 6:33pm 
This is nice. admitedly REV2 isn't my favorite game in the series (I didn't particulary care about all the stuff that feels like it came from the evil within mostly because I don't care about the evil within) but this is a pretty good model, specially the rescue version.

as a random aside I found a very good looking custom clare model in deviant art (the model takes inspiration from the Darkside Chronicles version of claire in the RE2 segment) So I thought I should tell you if you are still looking for an RE 2 model for claire.
akrog 8 Jun, 2021 @ 7:06pm 
Ok. I will do it
NerevarRising97  [author] 6 Jun, 2021 @ 3:57pm 
@akrog I believe the upper chest is tied to her head cosmetic; make sure to have the character race set to 0.
akrog 6 Jun, 2021 @ 1:41pm 
I have an isue. The upper chest is invisible when I select her outfit
tastiger841 20 Oct, 2020 @ 6:22am 
I hope you are doing well :steamhappy:

Don't know if you are planning on adding Moira as Master K's female clothing pack already has her outfit (so only the head is needed), also there is a clawbar ready from that half life weapon mod.
tastiger841 13 Oct, 2020 @ 5:29am 
If anyone is having issue with that RE2 remake voicepack, check it's comment section for solution.
tastiger841 10 Oct, 2020 @ 5:57am 
I can ask some master moodders to see if they are interested to help if you are going to do it at some point.
NerevarRising97  [author] 10 Oct, 2020 @ 5:53am 
That sounds like quite an expansive project, and while I wouldn't mind working on both an XCom compatible skeleton + animations for dogs to be used in xcom mods, I'd have no idea on how to go about writing and implementing code for it as a companion to xcom :(
tastiger841 10 Oct, 2020 @ 4:20am 
May I suggest creating a zombie dog if you are not working on it already? It could bring a lot to the game, not just for RE.

I think Capcom could make that saved dog in RE4 appear more often. It would be great if we can bring a dog companion to xcom (just a reskinned zombie dog to start with), just add some gadgets and abilities to make it playable.

Perhaps late on we can expand it to bring more dogs (COD ghost Riley for instance or even varren from mass effect).