Arma 3
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TVO: Community Upgrade Pack
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Data Type: Mod
File Size
Posted
Updated
35.372 KB
23 Sep, 2020 @ 8:47am
31 Oct, 2020 @ 12:48pm
2 Change Notes ( view )

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TVO: Community Upgrade Pack

In 1 collection by El Berl
Total Vehicle Overhaul Patches
5 items
Description
A general-purpose realism-focused pack of config tunes for CUP Vehicles. Either the standard or dev version will work.

Changes:
Upgraded the M1 Abrams' powertrain to real-world performance and removed the speed limiter. Also made the loader match the speed of a real one.
Revised the driving mechanics of the Challenger 2.
Tuned the T-34 and T-55's powertrain.
Made some adjustments to M113 handling and powertrain performance.
Strongly boosted the maximum fording depth of most helicopters, meaning you can get the gear wet and not have the rotors spontaneously combust.
Boosted MI-24 armor.
Boosted humvee performance to real-world levels.
Tuned the Hilux series' powertrain performance.
13 Comments
Pass_Me_Your_Human_Rights 9 Aug, 2021 @ 8:23am 
btw,how does this mod works,modifying the game,because i've fel the T-72 weren't efective
Vulpecula 16 Feb, 2021 @ 4:42pm 
Great! I'll be keeping an eye out for CUP and RHS versions! Really like the work you are doing!
El Berl  [author] 16 Feb, 2021 @ 4:33pm 
Potentially!
Vulpecula 16 Feb, 2021 @ 3:48pm 
Hey there! I'm really happy with your mods but having UAS causes a major increase in loading times and honestly, we have no need for it anyway. Would you consider making versions of TVO without the UAS dependency?
El Berl  [author] 6 Jan, 2021 @ 3:10pm 
Good stuff. I'll take a look at it!
Yo Gabba Gabba! 6 Jan, 2021 @ 3:10pm 
I don't know if you've seen it, but I found this nifty reference. http://www.russianammo.org/Russian_Ammunition_Page_145mm.html

It might help you determine what belts to arm what vehicles with, or give you ideas for new rounds.
El Berl  [author] 6 Jan, 2021 @ 9:37am 
I could theoretically patch their ammo classes into being their UAS counterparts. A fine idea.
Yo Gabba Gabba! 6 Jan, 2021 @ 9:28am 
I wasn't able to leave a comment on that workshop page :steammocking:

Would it be possible for this particular mod to change vehicle default loadout ammo to more appropriate UAS ammo, or would that break missions?

I'm thinking of Soviet helicopters having those duplex belts loaded or whatever else, API rounds on APC mounted PKT (if that's what they use, you know what I mean).

Right now I just load up Zeus and change the ammo to what I've dug up to be the more-or-less correct loads for each faction and vehicle, but it's a fair bit of work as you can imagine.
El Berl  [author] 4 Jan, 2021 @ 1:31pm 
A fine idea. My plan as of present is to put the proxies in the CUP proxy patch.
Yo Gabba Gabba! 4 Jan, 2021 @ 1:29pm 
I was thinking about this, and I think maybe this would be the best place to put proxies for CUP air weapons. I love your versions of the S-5 and S-8. I'm always a little miffed that they use the vanilla Hydra pods or whatever instead of the beautiful CUP pods. However, if you included the proxies for pylon weapons here, since it requires CUP vehicles anyways, that might be a good way to increase the immersion a bit.