Arma 3
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The Pacific War - Gilbert and Marshall Islands Campaign
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Data Type: Mod
Mod Type: Campaign
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Tags: Tag Review
File Size
Posted
Updated
1.031 GB
18 Sep, 2020 @ 5:51am
5 Sep @ 9:25am
16 Change Notes ( view )

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The Pacific War - Gilbert and Marshall Islands Campaign

Description
Content and Setting:
4 parts and in total 9 missions USMC Infantry campaign. Inspired by the intense battles over tiny atolls of the Gilbert and Marshall Islands Campaign in the Pacific during World War 2 (Some liberties taken for gameplay and maps). The campaign starts with the raid on Makin Island in mid 1942, moves on to Tarawa in late 1943 and concludes with the battle of Kwajalein and Eniwetok early 1944. You will have the role of a Marine squad leader, participating in many battles during the campaign.

Includes videos, animations, voices, music, sounds and historical situational backround to each mission.
Mix of short and long missions. SP and possibly COOP 1-10 players, have not tested if MP works any longer.

Parts and Missions:
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Makin 1942
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01. Raid On Makin Island
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Tarawa 1943
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02. Red Beach One
03. Tarawa Airfield
04. Takarongo Point
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Kwajalein 1944
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05. Blue Beach One
06. The Northern Tip
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Eniwetok 1944
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07. Yellow Beach Two
08. Center of Eniwetok
09. The Western Point
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Recommend to also use these mods:
Enhanced Movement
Enhanced Soundscape
Project SFX: Remastered
Animated Recoil coefficient changer
Death and Hit reactions

I think you can play without PIR if you prefer, saw a comment. But haven't tested that myself and it's designed with PIR in mind.

Notes:
*Using the Tactical Combat Link - ( TypeX) AI script. Don't know the effect if you use another AI script with this one, so better not.
*Tips: Don't rush in as first man, the AI move quite fast with TCL so stay low and move in numbers. Easy to be downed if one rush on these smaller maps.

How to use:
Singleplayer: Subscribe and load the mod in the launcher and the campaign will show up under campaigns.
Multiplayer Coop: Load the mod in the launcher and host a MP session. Choose the map Archipelago for Makin, Tarawa for the Tarawa part and back to Archipelago for the Kwajalein and Eniwetok part. The scenarios will show and start with mission the first mission for each part.

Credits & Thanks to:
snkman for the Tactical Combat Link - ( TypeX ) AI script.
Blear Moon for the music found at freemusicarchive.
AlexOfDOOM for playtesting.
CHADDLES for support.
NaginiVenom & worsoc for MP testing.

Huge thanks to all creators of the mods.

More WW2 campaigns:
The Pacific War - Kokoda Trail Campaign: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2709230382
The Pacific War - Solomon Islands Campaign: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2203819698
Battle of Normandy - Overlord and Perch: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291305691
Battle of Norway - Operation Weserübung: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2361949884
The Pacific War - USS Enterprise 1942 Campaign https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3550537145
Popular Discussions View All (1)
1
12 Jun, 2021 @ 1:00pm
Mission Whitelist
CHADDLES
169 Comments
Pear  [author] 15 hours ago 
All of them are updated, thanks man.
Keepthechange 7 Sep @ 9:07am 
Your campaigns are amazing
Keepthechange 7 Sep @ 9:07am 
Can you update this without using PIR
Pear  [author] 30 Aug @ 2:11am 
sure!
MEAN MARK CALLAWAYYYYYYYYYYY 29 Aug @ 11:51am 
ok i do actually do you mind if i shoot you a friend request? maybe talk over a few things? id appreciate your help
Pear  [author] 28 Aug @ 12:29pm 
Thats really impressive and keep going with that level of detail it's awesome that you do. I try my best as well to read about operations and try to replicate as best as I can. Not so much in the gear area but on a higher/summarized level. It's easier to make missions to when you read and you get all the inspiration for missions for free. Mix of historical but playable. Have not read sand and steel, will look into it. And if you got questions about the editor just let me know and I will help with what I can.
MEAN MARK CALLAWAYYYYYYYYYYY 28 Aug @ 12:07pm 
thanks man I really appreciate it and I hope you do make a campaign for normandy. if it makes it easier I've used alive to make the OP Overlord divisions which Ive based on Sand and steel a thousand page history normandy from d-day to breakout. so far I have 29th ID 1st ID reconfigured loadouts for the 4th ID both landing craft gear and post landing gear. 101st and 82nd reconfigured to match normandy operations better. as far as germans go im working on 352nd volksgrenediers and 726 infantry under the wehrmacht. both divisions defended omaha/E3 cause way.
Pear  [author] 28 Aug @ 10:32am 
Hey Mark, thank you man. That's a neat idea, was thinking a 2nd ID myself but nothing yet. I would say start small and envision what you want to achive. Mission 1, opening, first task, atmosphere and build from there. How you want it to play out and feel. Then start with the knowledge you have. I always think "I want this to happen" and when I don't know then I just hit google. "arma 3 how to ..." then you will learn step by step and connect everything. There's so much info from the community over the years so if you know what you want and just ask, someone will have asked it before and answered aswell. Lots of trial and errors but it's fun.
hey man i really enjoyed all of your campaigns they are seriously incredible. I wanted to make something similar for myself but following the 29th/1st ID from normandy to hurtgen. Is there mission creation tips you could help me with or point me in the right direction? Ive already remade the Divisions for Utah/omaha both german and US in orbat faction creator. but my knowledge of eden is slim
HBAOplus 11 Aug @ 7:04pm 
You can use this WW2 Animation Replacement in this campaign
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3291349306