Arma 3
452 ratings
Lifeline Revive AI
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
8.766 MB
4 Oct, 2024 @ 10:56pm
2 Sep @ 4:49pm
56 Change Notes ( view )

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Lifeline Revive AI

Description
Lifeline Revive AI

Lifeline Revive AI enables AI units to heal and revive.

Most versatile revive mod in the workshop: it is compatible with ACE Medical or just with vanilla. Designed for maximum workshop mission compatibility, it enhances immersion with voiced AI medics.

Key Features
  • AI units revive players and each other with 600+ audio samples from 15+ voice actors (ElevenLabs), randomized phrasing for natural dialogue.
  • Works with or without ACE Medical
  • Supports single-player, multiplayer, and teamswitch.
  • Optional HUD feedback: medic distance, injury status, and incapacitated unit list.
  • Smoke grenades thrown by medics before reviving (optional).
  • MASCAL (mass casualty) warnings when all units are down
  • Auto-disables other revive systems (vanilla, SOG, Psycho, Grimes).
  • Scope: just player group, lobby slots or whole side. Then you can limit CPU for older rigs
  • Faster load than previously.
  • PVP: same settings across all sides. PVE: revive is optional for OPFOR.
  • Medic blacklist: exclude mounted weapon units, drivers, pilots, or vehicle occupants.
  • Unblock blacklist when MASCAL
  • Improved queue handling for faster incapacitated unit processing.
  • Works with Lambs and SOG AI

With ACE Medical
  • Uses ACE medical system; compatible with older ACE versions.
  • Tweaks to make ACE compatible with non-ACE missions: vanilla first aid kits also include blood, plasma, and splints; optional faster enemy bleedout to trigger tasks quicker.

Without ACE
  • Custom damage model: body part injuries, bandages, blood IV, morphine, CPR via addaction menu.
  • Adjustable difficulty: bandage range sets max bandages needed; optional instant death blocker with 3 difficulty levels.

Bonus Features - unrelated to revive but useful
  • Hotwire locked vehicles (requires toolkit, excludes armored vehicles).
  • Auto-crouch for AI in 'Aware' behavior for realism.
  • Explosive specialist role for all units to defuse bombs (requires toolkit).
  • ACE: optional Blufor tracking limited to physical GPS units.

Recent Updates
  • [2025.06.12] Fixed respawn issues
  • [2025.05.27] Signed. Now mod works on dedi server (non script version).
  • [2025.05.22] server version link at github & option to turn of add units hint
  • [2025.05.20] SOG AI compatibility (experimental)
  • [2025.05.16] Limit number of medics so you can have more firepower. Also force always use Arma 3 vanilla medic
  • [2025.05.08] New Self Revive options. No self revive if enemy too close. Return fire more important.
  • [2025.05.03] Improved start action menu (includes OPFOR); many bug fixes.
  • [2025.02.10] ACE: Vanilla first aid kits now include plasma/splints.
  • [2025.02.08] ACE: Blufor tracking limited to GPS units; fixed medic captive state.
  • [2025.02.06] Patched for ACE 3.19; Antistasi captive state fix; removed startup popup; added option for faster enemy bleedout in ACE missions.

Known Issues
  • Avoid the official missions that come with Global Mobilisation DLC. The mission ends even if you sprain your ankle. Contacted devs and they have no interest in mods with medical system. No workaround: they treat 'incapacitated' == 'dead'. Workshop missions that use GM assets are fine though.
  • Spearhead 1944 official missions: cannot disable their revive, however the devs have been cool and are implementing a bypass option for next update.
  • Some missions disable start action menu (use Ctrl+Shift+Alt+L workaround).
  • AI pathfinding issues; idle stopper partially mitigates.
  • Medic direction changes abruptly; voices too calm in combat; occasional glitches (e.g., medic rising into air, reviving through walls).
  • Map icons sometimes bugged; collision disabled to aid pathfinding, causing units to clip objects.
  • Sometimes, very rarely, the MASCAL message appears even though its not MASCAL. Because it happens so rarely its been difficult to debug

Future Plans
  • Language packs (Deutsch, Français, Italiano, Español, Russian).
  • Dedicated server version nearing completion. DONE!
  • Carrying/dragging without ACE.
  • OPFOR inclusion. DONE!

*NOW SIGNED! works on dedi server

Run Mod on Dedi Server
Should work on dedicated server as mod. Just make sure mod is running on server and on all player machines.
The player in the first slot gets the start menu. CBA settings from this player set the server options (if logged in as admin).

Server script version
Should work on dedicated server and as mission script. Still in testing, feedback welcome.
link for server version at Github[github.com]

About
Created by a composer / sound designer Benedict Harris, it emphasizes immersive voiced AI medics. link: Benedict Music[www.benedictmusic.eu]
Mod is on GitHub[github.com] for community contributions.

Thanks
Thanks for help: Johnnyboy, Rick O Shay, pierremgi, and ACE team members: BaerMitUmlaut, GrimIsBall, MiszczuZPolski, prisoner and Dart.

Licence
Arma Public Licence (APL)[www.bohemia.net]
With this licence you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions:

• Attribution - You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material).
• Noncommercial - You may not use this material for any commercial purposes.
Popular Discussions View All (14)
8
31 May @ 4:35am
Allow one more scope: SIDE excluding player's group
Komodo
8
14 May @ 3:14am
Manual Starting Player Side
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈
4
31 May @ 10:18am
Feature Request: Leave Units in Wounded State
Weaponized Autism
535 Comments
CHASKOH 28 Oct @ 7:08pm 
Do the AI teammates teleport to player? Would be neat as a failsafe.
demonon 23 Oct @ 1:17pm 
Doesn't seem to consume FAKs I've just noticed, I'm using vanilla FAKs if that makes any difference.

Great mod, countless hours with it regardless
Konstance™ (Hiatus) 23 Oct @ 9:48am 
Little nitpick but no way to hide the bottom right text by chance?

If there is a way i don't think i found it yet.
Real 19 Oct @ 11:31am 
@andreipetrea32 Take a look at "Key Features"
Farinha 4 Oct @ 4:57pm 
Hello. How heavy is this mod for cpu?
Brooklyn 28 Sep @ 4:12am 
Is there a way to remove/disable the text 'Lifeline Revive | Detection of mission settings: No respawn. This is a realism mission.' ?
Markusaw 23 Sep @ 4:53pm 
Why do units going to revive get MX rifles?
General Jame Macheal 21 Sep @ 2:00am 
i assuming it an bug but in antistasi ultimate, whenever you recieve critical damage and an a.i ally revives you, your still bleeding out vanilla still but not in the mod way
Thanks! :jake::steamthumbsup:
Bendy  [author] 15 Sep @ 3:08am 
@󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 alright will have a look