XCOM 2
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[WOTC] Fire and Flames Collection
   
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Description
This is a collection of various mods that add more ways for XCOM to set things on fire. Channel your inner pyromaniac, set the world on fire and leave nothing but scorched earth behind you. ADVENT will burn. Humanity will rise from the ashes of the New World like a phoenix.

Almost all of the mods in this collection are compatible with each other, but it's perfectly fine to subscribe only to some of them. However, it is highly recommended you go through the list individually and make sure to subscribe to all of the additional required mods, as they are not included into this collection.

[WOTC] Molotovs by Iridar - add Molotovs that can be used right from the start of the game. They don't deal much damage, and can't be Launched, but they're free, and they're highly useful during the early Lost missions.

Bitterfrost Protocol - a combination mod that adds a whole lot of Cold and Frost related items. It meshes well with the rest of the collection if you're going for a frostfire fantasy.

[WOTC] Purifier Grenades Fix - a balanced fix for an issue brought by WOTC.

[WotC] Useful Autopsies - ADVENT Purifier - an alternative to [WOTC] Purifier Grenades Fix. Beyond doing the same things, it changes the Purifier Autopsy and buffs XCOM Flamethrower Heavy Weapons. Keep in mind it might have an undesired interaction with Reward Decks Refresher.

Immolator + Chemthrower Abilities - a combination mod that gives you three tiers of Flamethrower primary weapon, a set of Canister secondary weapons, four RPG Overhaul specializations and a set of weapon modifications that drop from Purifiers.

[WoTC]SPARK Flamethrowers - as the name suggests, adds some big and mighty Flamethrower primary weapons for SPARKs. They have several firing modes.

[WOTC] Iridar's SPARK Arsenal - among many, many other features, adds its own versions of SPARK Flamethrowers that are balanced more closely to Immolators from the Immolator + Chemthrower Abilities mod, and adds a way for SPARKs to equip Canisters from that mod.

[WOTC] Immolator Overhaul - a mostly cosmetic overhaul that replaces the Immolators from the Immolator + Chemthrower Abilities mod with adjusted and resized SPARK Flamethrowers.

[WOTC] Rusty's Alchemist - adds a dedicated Flamethrower-using Alchemist class that uses the perks intended for the RPG Overhaul from the Immolator + Chemthrower Abilities mod it requires.

[WOTC] Chemthrower Addons - a big expansion pack for the Immolator + Chemthrower Abilities mod. Adds an acid thrower, a poison thrower, and an advanced flamethrower with some special abilities from CX's Purifier Revamp.

Purifiers Always Explode - a simple mod with the self-explanatory name.

No Lost Headshots - an unusual mod that forces you to significantly change how you approach the Lost missions. They become much harder, particularly if you play with the [WotC] World War L. Playing without Headshots is a great way to force yourself to use more fire weapons.

[WOTC] Rocket Launchers 2.0 - while this is not the main focus of the mod, it does add a Napalm Rocket, which sets enemies on fire, forces them to run while spreading the fires on the ground and making them more vulnerable to reaction fire. Perfect for committing war crimes against ADVENT.

[WoTC] Purge Priests - adds four brutal ADVENT units with fire-based attacks. Fighting fire with fire probably won't work against them.

Flame Viper - WotC - adds a new variety of Vipers, their autopsy, and a few of items that can be acquired after it.

ADVENT Purifier Armour - adds tintable cosmetic armor that will make your soldiers look like ADVENT Purifiers.

[WOTC] ADVENT Armor: Purifier - similar to the previous mod, but the new armor is represented by an actual buildable item with its own stats and effects.

WotC: Remote Start Purifiers - as the name suggests, allows you to target enemy Purifiers with the Remote Start ability, instantly exploding them. It's not balanced at all, and should not be used in any sort of serious playthrough, a strictly "for fun" mod.

[WOTC] LW2 Classes and Perks - includes a "Technical" soldier class that can be specialized into setting enemies on fire with all kinds of flame abilities.

Credits: thanks to lago502, RustyDios and .VHS for helping me put this collection together.
Items (19)
[WOTC] Molotovs by Iridar
Created by Iridar
This simple mod adds Molotovs for XCOM. They are available in infinite quantities right from the start of the game, and mostly intended as an early game anti-Lost item. Molotovs count as grenades, but they don't bounce, and have a shorter throw distance, a...
Bitterfrost Protocol
Created by Mitzruti
A collection of weapons and utility items that leverage a 3-stage bitterfrost effect. You'll need the frost bomb to start the Bitterfrost Protocol project in the proving ground, but it won't consume it. Stage 1: Chilled: Mobility and dodge are reduced Stag...
[WoTC]SPARK Flamethrowers
Created by Claus
This mod adds a new weapon type for SPARKs with all 3 tiers, Spark Flamethrowers have 3 fire modes, a standard flamethrower attack, a grenade attack and a beam attack. WHAT IS IN THIS MOD: New weapon type complete with all 3 technology tier variants. INFO:...
[WOTC] Purifier Grenades Fix
Created by Hotl3looded
I have released a newer version of this mod: Incendiary Grenade Damage Fix + OVERVIEW Looks like the guys at Firaxis were too lazy to create a new grenade for the Advent Purifier so they decided to nerf our own grenades instead. This mod rectifies that. I ...
Immolator + Chemthrower Abilities
Created by Mitzruti
Adds the Immolator - a basic fire chemthrower - to the game. It's a primary weapon that does low aoe damage and sets things on fire. It also has overwatch, in case you want to immolate your foes on their turn. Upgraded by cannon schematics. Basic version s...
[WOTC] Rusty's Alchemist
Created by RustyDios
What is this? This is a class mod designed around using Mitzruti's Immolator & Chemthrower abilities and puts the four RPGO Specialisations within that mod into a standard class. I highly advise that the required mods be subbed to first. Class Description ...
[WOTC][FINAL] Chemthrower Addons
Created by RustyDios
FINAL // SUPERSEDED ?? I will no longer be making updates for this mod. It worked perfectly fine in its last upload, but has been superseded by it's own Chemthrower Addons Redux What is this? This mod adds a new main chemthrower, with 3 tiers, that have a ...
Purifiers Always Explode
Created by Mitzruti
Because there's nothing more disappointing than a Purifier that doesn't explode. Just a simple ini tweak, should be compatible with other purifier stuff. For convenience, has examples of how to tweak the radius or environmental damage of the explosion (alt...
No Lost Headshots
Created by Mitzruti
Exactly what it says on the tin: disposes of the ability to headshot the lost, making swarms of them more of a threat instead of a boring sniping puzzle. Because you can't actually get swarmed when you easily mow down 20+ lost in a turn. You will likely wa...
[WOTC] Rocket Launchers 2.0
Created by Iridar
Adds Secondary Weapon Rocket Launchers, accompanied by Rockets carried in soldiers' Utility Slots. This is a gameplay alternative to Grenade Launchers carried with Grenades. Currently, there are three tiers of Rocket Launchers, and three tiers of Rockets, ...
[WoTC] Purge Priests
Created by Claus
This mod adds four new Advent enemies, the Purge Priest, Purge Bishop, Exalted Purge Bishop and the Exalted Purge Archbishop. These Advent use a short range "purge gun" which deals fire damage and can set targets on fire, they also have a psionic ability w...
Flame Viper - WotC
Created by Ashlynne_Lee
FLAME VIPER: WAR OF THE CHOSEN VERSION ------------------------------------------------------ She's back with a few new tricks and a shiny new Inferno Rifle in an updated version of the original! MOD HIGHLIGHTS: --------------------------------------------...
[WotC] Useful Autopsies - ADVENT Purifier
Created by ArcaneData
Makes the Purifier Autopsy worth your time - unlocks the newly-improved Flamethrower and Incendiary Grenade! Why are your engineers wasting elerium cores in the Proving Ground, erratically inventing random incendiaries, while the Purifier (flamethrower and...
[WOTC] ADVENT Armor: Purifier
Created by NightNinja54
Resources have been tight within the resistance, Commander. If we can salvage and use ADVENT's gear against them.. I'd say its worth it. -Bradford Introduces the ADVENT Purifier's Armor A new suit of armor that can built and equipped by XCOM Soldiers. New ...
ADVENT Purifier Armour
Created by [OG]CombatMedic02
Introduction Hey guys! It has been a while since I have posted a new mod (or worked on my previous mods) but todays one is a mod that I have desperately wanted since the first day I fired the up XCOM 2 WotC DLC. I am of course talking about that awesome Pu...
WotC: Remote Start Purifiers
Created by robojumper
Remote start your Purifiers! Choosing "Remote Start" on your Reapers gives you an ability that lets you blow up Purifiers, for twice the damage within twice the radius. Great fun! Terribly unbalanced!...
[WOTC] LW2 Classes and Perks
Created by Favid
LW2 Classes and Perks This is a port of the classes and perks from Long War 2. By default, this mod will disable the four base game classes, replacing them with the Assault, Grenadier, Gunner, Ranger, Sharpshooter, Shinobi, Specialist, and Technical from L...
[WOTC] Immolator Overhaul
Created by Iridar
This mostly cosmetic mod replaces the appearance of Mitzruti's Immolators with adjusted SPARK Flamethrowers made by Claus, and gives them new firing animations. Adds icons for Immolators' weapon upgrades, including the green overlay icons. Replaces Breakth...
[WOTC] Iridar's SPARK Arsenal 3.2
Created by Iridar
Adds new weapons, tools and gameplay mechanics for SPARKs, MEC Troopers and regular soldiers. >>> CLICK HERE FOR THE FULL LIST OF NEW FEATURES <<< New Primary Weapons for SPARKs and MEC Troopers: Heavy Cannons (3 tiers) Incinerators (3 tiers) New Secondary...