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Aegis is an incredible, flexible tank, especially if you can get Archon or Empath later for shield regen, and her innate reflect when defending or guarding helps chip away at enemies, expecially when blocking AOE attacks.
Saboteur's Blitz, with a peacekeeper implant so it can hit the backline in later planets, is usually enough to knock the most dangerous enemy entirely off the timeline and break them, letting marksman do massive damage to them with Sniper stance + Killshot, often able to ignore armor entirely.
Once Aegis gets Shield throw she can help with the stagger on bosses, and let you kill even the starting behemoth in just a few rounds.
I did notice in your planets - overview, you mentioned the lockdowns, but didn't mention that the little terminal in the centremost section of each panel next to the objective marker that unlocks all previously locked down areas and prevents new lockdowns. I usually make getting to it a priority, especially ince it's usually guarded by one of the commanders for that planet.
Also - debuffs that are 'blocked by shield or armour' will still apply and take effect if the attack does any damage to health through shield/armor piercing, even a single point. Not sure if health 'steal' applies for this.
Thanks for this incredible, nigh encyclopedic guide. Will definitely be referring back to it regularly.
Feel free to amend what you like, I would not be surprised if some of my opinions are outdated in the current build of the game.
You'll just have to remove it & name it Darkblue's notes