Star Renegades

Star Renegades

60 ratings
Elemental & Status Effects
By UMeffert
Simple list of what elemental status effects do as it isn't conveniently shown in-game.

I got fed up with the lack of information available in game so I made a little guide for myself.


**I think this is guide is done, if anyone notices something missing or a mistake, please put it in the comments.
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Pyro (Burning)
Effects:
1. Adds +25% Armour Penetration on Crit
2. Adds a DoT effect on Crit (Does not stack with Flurry)
Bug: Stacks with different levels of itself i.e. Burning I & Burning V stacks
3. Burning DoT doesn't apply while target has shields
Level: I | II | III| IV | V | VI | VII|VIII| IX | X | Damage per Round: -7 | -8 | -9 |-10 |-12 |-14 |-16 |-18 |-21 |-24 |
Pulse (Ionized)
Effects:

1. Adds +25% Damage vs Shields
2. Ionized: (5*lvl)% Defence Reduction vs Shield Damage
Level: I | II | III| IV | V | VI | VII|VIII| IX | X | Shield Defense: -5 |-10 |-15 |-20 |-25 |-30 |-35 |-40 |-45 |-50 |
Concussion (Rattled)
Effects:

1. Adds 10 Seconds to stagger time.
2. Rattled: (10*lvl)% Increased Stagger delay
Level: I | II | III| IV | V | VI | VII|VIII| IX | X | Increase Stagger Delay: 10%| 20%| 30%| 40%| 50%| 60%| 70%| 80%| 90%|100%|
Laser (Irradiated)
Effects

1. Adds +25% Dmg bonus vs Health.
2. Irradiated: (5*lvl)% Defence reduction against health damage
Level: I | II | III| IV | V | VI | VII|VIII| IX | X | Defense Reduction: 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
Antimatter (Disintegrate)
Effects:

1. Adds 10 Seconds to stagger time.
2. Disintegrate: - lvl armour per round
Level: I | II | III| IV | V | VI | VII|VIII| IX | X | Armour Strip per Turn: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Nitro (Chilled)
Effects:

1. Adds +25% Armour Penetration on Crit.
2. Chilled: Slows attacks
Level: I | II | III| IV | V | VI | VII|VIII| IX | X | Attacks Slowed: 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
Phasma (Vulnerable)
Effects:

1. Adds +25% Armour Penetration & Shield Penetration on Crit.
2. Vulnerable: Reduces Defense vs Crit Damage
Level: I | II | III| IV | V | VI | VII|VIII| IX | X | Defense vs Crit: -5 |-10 |-15 |-20 |-25 |-30 |-35 |-40 |-45 |-50 | Duration: 2 Turns
Corruption (Corrupted)
Effects:

1. Adds 25% Armour Penetration
2. Adds +25% Damage to Health
3. Corrupted: Reduce Damage Dealt & DoT damage
Level: I | II | III| IV | V | VI | VII|VIII| IX | X | DoT: 5 | 6 | 7 | 8 | 9 | 10 | 12 | 14 | 16 | 18 | Reduced Damage Dealt: 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | Duration: 3 Turns
Marked
Effects:

1. 25% Reduced Defense vs Crit Damage
2. Cannot Stealth

Note: Several abilities gain a damage boost against targets that are marked.
Bleeding
Effects:
1. Adds a DoT effect on Crit (Stacks with Flurry)
Level: I | II | III| IV | V | VI | VII|VIII| IX | X | Damage per Round: 10 | 12 | 13 | 15 | 17 | 20 | 23 | 27 | 31 | 35 |
Weaken Damage
Effects:

Reduce Damage output by n%
Reduce Armour Damage output by n%


Weaken Defense
Effects:

Reduce Shield Defense by n%

18 Comments
astral zebra 11 Oct, 2021 @ 3:40am 
You forgot cursed.
luumix 12 Aug, 2021 @ 6:55am 
thank u bro
UMeffert  [author] 19 Sep, 2020 @ 7:10am 
@r-cane

Thank you that clears up darama's comments.
I thought that having it shown on the image was good enough but I will also add it in text.

In regards to the burning stats I'm going to look at it again as I have two different set of damage numbers in my spreadsheets, the most recent one is what I put up in text.
r-cane 19 Sep, 2020 @ 6:52am 
Something with your burning is wrong since the picture you have there and your writing contradict each other. The writing states 15 Dmg for Burning V while the picture of Burning V states it does only 12 Dmg. Otherwise a realy cool guide.
Thanks.
And I think darama means that some of the status effects are countered by having shield while trying to apply them.
UMeffert  [author] 19 Sep, 2020 @ 2:09am 
@darama

I don't understand, which element are you talking about?
darama 18 Sep, 2020 @ 11:19pm 
@ UMeffect : it is missing apply while have shield or not.
THanks for the effort
r-cane 14 Sep, 2020 @ 7:29am 
Thanks
Chorus 13 Sep, 2020 @ 3:24pm 
Thanks for putting this together. Only seeing what the effects do while in combat really sucks for choosing items or planning out progression.
UMeffert  [author] 13 Sep, 2020 @ 4:49am 
@Kneel Before Me

That is a strange system as it is very easy to get a little bit of pierce.
Oh well, mystery solved.
Thank you!
Dying ArchDevil 13 Sep, 2020 @ 3:51am 
Nah, some attacks which have shield piercing still can apply effects. I think as long as the attack can deal dmg to health directly, the effect can still active.