Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Virtues Overhaul
   
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Tags: Virtues
File Size
Posted
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25.555 KB
3 Sep, 2020 @ 9:58am
8 Sep, 2020 @ 9:22pm
6 Change Notes ( view )

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Virtues Overhaul

Description
Buffs some Virtues to be more useful and satisfying.
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Changes
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Might
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Survivalism now grants 250% of a unit's Strength as Energy upon killing it.

(If you killed an enemy with 8 Strength, you'd get 20 Energy.)
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Military Industrial Complex now grants +2 Production from Military Buildings and Wonders, including the Headquarters.

(Military buildings include anything that enhances military units or city defense. If you add new buildings, you'll have to manually add them to the list.)
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Scavenging now gives 50 Science at standard speed when destroying Alien Nests and 250% of an Alien's Strength as Science upon killing it.
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Liberation Army now grants 250% of a unit's Strength as Culture upon killing it.
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Public Security now grants +2 Production and +1 Health in cities with a military unit garrisoned.
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Martial Mediations now grants 250% of a unit's Strength as both Energy and Culture upon killing it.
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Army Engineering Corps now grants +3 Production and Energy from Strategic Resources instead of +1.
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Adaptive Sciences now grants +2 Science from Military Buildings and Wonders, including the Headquarters.
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Brutal Efficiency now grants +2 Energy from Military Buildings and Wonders, including the Headquarters.
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Joint Operations now grants +10 Science per Station trade route per Station tier.
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Prosperity
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Workforce Initiative now grants +15% Build Speed for Workers.
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Helping Hands no longer grants +15% Build Speed for Workers, instead it grants +1 Production in every city.
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Colony Initiative now grants +50% faster Outpost development.
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Homesteading no longer grants +30% faster Outpost development, instead it grants +1 Food in every city.
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Pathfinders now grants +1 Diplomatic Capital in every city.
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Pioneer Spirit now grants +1 Energy in every city.
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Knowledge
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Field Research now grants 1.66 times the Science it used to.
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Creative Class now grants Culture equal to ten times your excess Health.
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Cohesive Values now grants a 20% Discount on future policies.
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Applied Metasociology renamed to Applied Aesthetics. (Pre-Rising Tide)

No longer increased City Intrigue attrition while an agent is present.

Instead, grants Energy equal to 50% of your Culture output.
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Memeweb now grants two free Artist specialist slots in every city.
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Networked Datalinks now grants two free Scientist specialist slots in every city.
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Technoartisans now grants 35% of your Culture yield as bonus Science, up from 25%.
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Information Warfare now grants two Covert Agents, up from one.
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Monomyth now grants +30 Culture for every Great Wonder, up from 7.
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Industry
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Scalable Infrastructure now grants +50% production while building Wonders, up from 15%.
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Entrepreneurial Spaceflight now grants +3 Energy from Satellite buildings.
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Alternative Markets now grants +15 Energy from trade routes with Stations per Station tier.
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Liquidity no longer reduces unit purchase costs by 20%. Instead, it boosts Energy yield in all cities by 20%.
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Superior Engineering now grants +3 Production from Satellite buildings.
4 Comments
Galgus  [author] 29 May @ 1:59pm 
I don't have the original project file, and it's been so long that my memory of exactly how to get it to work has slipped. I can try to fix this with an updated version after reacquainting myself with the code.

In the meantime I found the problem: it was a simple XML mistake and I can at least tell you how to fix it for your own file.

If you go into:

C:\Users\USER\Documents\My Games\Sid Meier's Civilization Beyond Earth\MODS\Virtues Overhaul (v 1)\VO Virtues

Open the VO Virtues file with Notepad++

Inside it, find this code on line 1110, or just search it:

<Policies>
<Update>
<Where Type="POLICY_KNOWLEDGE_6" />
<Set PolicyCostModifier="20" />
</Update>
</Policies>

All you need to do is change the "20" to a "-20".

So it should look like:

<Policies>
<Update>
<Where Type="POLICY_KNOWLEDGE_6" />
<Set PolicyCostModifier="-20" />
</Update>
</Policies>

Save that file, and it is done.
Soul4hdwn 29 May @ 12:19am 
Cohesive Values now grants a 20% Discount on future policies.
currently actually increasing cost of culture unless there's an original bug between that and the wonder that reduces culture cost of virtues based on population of city that has the wonder... guo pu yaolan
Galgus  [author] 8 Dec, 2020 @ 12:41pm 
Rising Tide. I don't know if it works in Vanilla, haven't tested it there.
Ciaphas Cain 8 Dec, 2020 @ 11:47am 
RT or vanilla?