Space Engineers

Space Engineers

26 ratings
[Psycho] Parkour Mod [Early Development]
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Type: Mod
Mod category: Script, Character
File Size
Posted
Updated
12.399 MB
24 Aug, 2020 @ 4:28pm
15 Sep, 2020 @ 5:05am
4 Change Notes ( view )

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[Psycho] Parkour Mod [Early Development]

Description
Didn't know how to convey the following into a thumbnail, so here's a 'praise the Clang' pose as thumbnail

This mod adds mid-air movement control as seen in almost every game there is that has characters.
This should help traverse grids without being absolutely relying on thrusters, now it's only 80% relying on thrusters.
No more will you be jumping in place like a monkey until you get it right for a small jump or overshoot by a mile.
Hopefully...

HOTFIX
Fixed the crazy glide speed bug when carrying something heavy in inventory.

UPDATE 1
Added a ledge grab mechanic. Not tested on moving grids yet!
To climb stuff, hold control when in front of a block, it will notify you if you can climb something,
then press jump to climb. I know, no animations for now and it swoops you up but I'm working on it.

UPDATE 2
Refined the climbing a little. Now CTRL is not needed anymore.
Added a slight grab delay so now you can be in front of a climbable block but still just jump in place if you tap jump button. Otherwise if you hold the jump button it will attempt to climb while mid-air.

TODO
Add mid-air rotation when in 0G as to allow jumping from surface to surface,
giving you the ability to rotate so that you can realign with a new surface for mag-boots.


Not tested on servers!
Feedback would be much appreciated.

Huge thanks to AccidentallyTheCable for helping me get the **** player character entities.



COPYRIGHT DISCLAIMER

REUPLOAD PERMISSIONS
Only as server specific rebalance mods is allowed without permission under the added condition that it's UNLISTED and following the 'reupload conditions'.

REUPLOAD CONDITIONS
  • If My mod uses another authors work that does not give editing permission by default, You will need to ask listed authors for permission first, after which the continuing conditions apply.
    This will be noted on any mods using other authors assets and other contributons.
  • Mod name cannot be the same, it has to differentiate itself from My original mod name by something, some prefix or suffix.
  • You cannot use My original mod thumbnail for Your mod.
  • You can use My videos showcasing Your mod if You don't have the ability to make Your own and if the showcase still makes sense for Your mod, e.g no significant model changes or non at all etc.
    You best decide, but any other images You are to make Yourself.
  • Credit Me, any contributing authors and link to My original mod must be provided in Your mod description.
  • Clear instructions must be provided that using Your version of mod, any bugs are to be reported solely to You on Your mod page and not My own original mod as they don't necessarily need to corelate nor do I fix and update bugs based on other peoples mod reuploads, unknown mod edits etc, nor will I ever check a mod reupload for bugs or other errors.
    By reuploading, you are taking any updating responsibility on your own.
    However, any updates I make that would still work for Your mod as well can be integrated.

REMARKS
Even if a mod is an update from another existing mod that has an open permission, the assets or code are still my own, in many cases remade from scratch so I own the rights for any assets in cases where the changes are significant.

WARNING
Failing to follow any of the listed conditions, I will consider it as copyright infringement and will take action.
If for any reupload inquiries I don't reply within a month and you attempted to contact me at least three times within that month (I just may not have seen it or wasn't able to respond timely after which I forgot about it), you are free to use it as you see fit.

For additional information, please refer to the official post about mod copyrights by Keen moderators:
https://gtm.steamproxy.vip/workshop/discussions/18446744073709551615/2793874853443195941/?appid=244850

Discord: https://discord.gg/maBCZSn
Popular Discussions View All (1)
9
19 Dec, 2020 @ 10:15am
Report a bug.
TwitchingPsycho
27 Comments
General Brasch 6 Jul @ 3:07pm 
Update three shall signal the fall of clang
yamaha 22 Feb, 2022 @ 10:41pm 
Really nice mod, this is next level mod, great for jetpack nerfing
badminton 4 Feb, 2022 @ 12:23pm 
I just started a no jetpack survival challenge, this mod is such a great quality of life improvement. All I can offer is kudos and Steam points. Keep up the great work :steamthumbsup:
pandemiccarp743 8 Dec, 2021 @ 2:09pm 
rotation without jetpack!?! i've been searching for so long. now all i have to do is wait a little and then i'll be able to truly play without jetpack!
Rhasmoth 3 Mar, 2021 @ 8:26am 
Can agree with Kamereon... Multiplayer hosted locally works fine. As soon as I turned it to a dedicated, no part of the mod functions. If there's any info I can send you, let me know. This mod is great.
Kamereon 6 Feb, 2021 @ 5:43am 
Nice mod, especially with jetpack nerfing.
Unfortunately, it doesn't seem to work on server :/
NeonDrip 24 Jan, 2021 @ 5:03am 
hows the "rotation when in 0G" updating going?
Planewalker 23 Jan, 2021 @ 11:15am 
Nice.
Might want to exclude voxels from interactions for now tho. =D
𝓐𝔱𝔩𝔞𝔰 19 Dec, 2020 @ 9:14am 
Not sure if this has been said but there is a bug when trying to climb voxels or near voxels it will teleport you up to space every time. Still love this mod and use it alot!
Scooba 23 Nov, 2020 @ 7:25am 
KEEP ADDING UPDATES THIS IS COOL AS FUCK