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Fermenter (Continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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4.319 MB
11 Aug, 2020 @ 12:56pm
26 Jul @ 12:18pm
11 Change Notes ( view )

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Fermenter (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
957 items
Description

Update of peladors mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2001398514

- Added support for Vanilla Brewing Expanded
- For detailed description, download the PDF[github.com]



[discord.gg]
[github.com]



Overview
V1.1

Adds a large industrial and powered fermenting/processing machine.

Details

Similar and based off the universal fermenter (separate code, so will NOT conflict), this mod provides a larger industrial based capability of processing precursor Worts or mashes into alcohol. It has a much larger capacity than regular fermentation vessels which makes the overall process much more space efficient.

The industrial fermenter is also a powered machine that has self-regulation for temperature. Though the fermentation ingredients do still have a chance to spoil if a machine remains unpowered for a length of time. In this case and where set to do so, the fermenter will then produce a spoiled product. The default spoiled mash set-up with the mod can then be used as an animal feed, or in the case of additional mods that support such, can be used in the process of making fertilizer as a composting material.

The mod also includes a medieval tech option of the Fermentation Vat which operates in a similar way to the Fermenter but is less space efficient and also more susceptible to poor fermentation temperature.

The mod also includes a rudimentary process of making Vinegar, which can be further used to pickle food related items and also provide other products through additional fermentation. (The PDF below explains the additional content).

Also included is the ability to make oils from plants through fermentation processes using solvents. These can then be used as cooking aids to reduce cooking times. There are also some fermentation processes to make dairy products. And when the fermenter isn't fermenting food, it can be used to break down organics into bio-fuel (chemfuel).

The fermenter is also extremely easy to add recipes to as a result of it using its own fermentation def to add additional recipe options.

Further details can be found in the following PDF: Fermenter Notes[1drv.ms]

Mod Notes

Safe to add to any save game, for removal you'd have to remove buildings and content from the game first.

Research projects added in own tab. Modded content may require their own research for activation.

For linux OS please apply the following: Harmony fix for penguins

Compatibility
*** Subject to conversion ***

In addition to vanilla beer:

Apothecary - Composting and adds the ability to make Absinthe. Can also make oils manually.
Cupro Panda Drinks - valid fermentation recipes.
Dubs Bad Hygiene - Convert Fecal Sludge into Bio solids.
Fish Industry - can preserve fish meat from this mod.
Fishing Nets - can preserve fish meat from this mod.
Ghost Gear - will apply hexane if not loaded to be used as a solvent.
Medical Supplements - use of ethanol in precursor recipes.
Multiplayer - Native support.
RC2 - Core - Can make oils manually at quernstone and roller mill.
RC2 - Bottle and brewing expansion - valid fermentation recipes (needs mod research elements).
RimBees - Mead compatibility.
FF V1.1 - Composting with spoil mash
RF Fishing - can preserve fish meat from this mod
Smokeleaf Industry - cooking with oil, use of SI products in recipes.
Smokeleaf Industry - Reborn - cooking with oil/butter, use of SI products in recipes.
Seeds Please - native support for mod plants.
SYR Blueberries. - Blueberry wine
Thanks for all the fish - can preserve fish meat from this mod.
VG - Garden Tools - Composting with spoil mash.
VG - Garden Drinks - valid fermentation recipes (needs mod research elements).
VG - Garden Gourmet - can make oils manually at grindstone and use cheeses in recipes as applicable.
VCE - Fishing - can preserve fish from this mod.
VCE/VPE - Fruits and other plants will be used in various recipes.
VFE - Medieval - fermentation of wine but only at "normal quality".
VFE - Settlers - distillation of Chemshine.


Credits

Inspired by the Universal Fermenter by Kubouch
Fermenter graphics modified from a graphic by jabbamonkey (with permissions).

Chinese (Simplified) translation - HawnHan.
Japanese translation - Proxyer.
German translation - Erdnussbrot.

(CC BY-NC-SA 4.0)



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: industrial, processing
51 Comments
Lorebot 19 Aug @ 7:39pm 
Since most, if not all, of the fermenting recipes are on the Brewing bench it seems odd that the normal brewing barrels can't be used for them. I don't know if the vanilla barrels would be possible to use, but it's almost certainly possible to make use of [SYR] Processor Framework Continues to add it. Any chance you could make this compatible? The smaller barrels aren't as space efficient as the big Fermenter, but they're useful for small batches and before you finish the Fermenter research.
JKthree 9 Aug @ 1:40am 
Have you thought about adding support for Alpha Crafts' Fermenter recipes?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3382446150

I know the PDF lists how to add your own recipes, but my programming knowledge is Practically a 1 or a 2 if I was a Rimworld pawn. I fear I would mess up over something simple and silly spending days trying
Scarlet Ice 28 Jul @ 5:11am 
I think it is bugged somehow, I cannot ferment beer if I only load less than 250 worts, and the limit setting does not work properly
Mlie  [author] 26 Jul @ 11:21pm 
@Scarlet Ice I assume so
Scarlet Ice 26 Jul @ 5:26pm 
will the product (alcohol) meets the DLC "party animal" needs for alcohol?
Mlie  [author] 9 Jun, 2024 @ 1:08pm 
@Rhodry Please see the Reporting Issues section described above
Rhodry 9 Jun, 2024 @ 1:06pm 
for some reason i can't select product for the vat i got wort in a stockpile is there a possible mod conflict, can't see the vanilla barrels to even place...
submeg 5 Jan, 2022 @ 1:13pm 
@Mile, looking at those descriptions, I'm guessing Dubs bad hygiene?
Mlie  [author] 4 Jan, 2022 @ 1:11pm 
@submeg Do you know what mod adds Ferment_DBH_Biosolids?