Open Hexagon

Open Hexagon

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visualconfusion - 2.1.4 Steam Workshop Release
   
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38.633 MB
31 Jul, 2020 @ 9:48pm
5 Jun, 2022 @ 9:45am
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visualconfusion - 2.1.4 Steam Workshop Release

Description
Hey! Thanks for checking out my level pack. This is a level pack I released for OH 2.0 a bit over a year ago on GitHub. The workshop version of the pack you're viewing right now is a proper conversion of the levels which I enjoyed most. I purposefully didn't include some of the levels that were in the GitHub version, as I felt like a lot of them were just mediocre and weren't too original.

I might eventually try to convert another old 1.92 pack I had made previously, but that would take a lot longer than a simple 2.0 to 2.02 conversion like this. Anyways, hope you enjoy the pack!

Update: Added a new level: A remixed version of Hexagonest from Super Hexagon. This level is entirely on rails, and will end at 164 seconds.

Update 2: Updated the pack to 2.1.4 so it works and doesn't throw errors constantly, also added new level which is like a combination of all the previous levels (real original I know).

GitHub release: https://github.com/SoldierX5/visualconfusion


Also: major seizure warning!


Edit: Credit to Synth Morxemplum for his timeChange/timePoint code that I updated one of my levels with
3 Comments
soldierx32  [author] 21 Aug, 2020 @ 4:53pm 
fixed the fps and added another level that I was messing around with and kinda forgot about a week ago lol
soldierx32  [author] 21 Aug, 2020 @ 4:06pm 
oh damn I think I know what you're talking about like with the spiral walls, hadn't really played that level in a while and my fps now drops to like 10-15 with the spiral patterns. I don't know if I hadn't noticed it before, because I hado recently downgrade to an old graphics card from my better one (it overheated lol) and on the better one I was just getting my capped fps. thanks for letting me know about this though
SheppardKiller 21 Aug, 2020 @ 2:44pm 
There's a major issue with Stutter Stress level.

800 3D depth (game caps it at 100) is way too heavy on the framerate, even on my gaming PC I had to go down to the lowest near 16:9 resolution setting the game could offer to even barely play at 120 FPS. Also, recording this level on OBS and playing it back in the recording also made it even worse and it chewed my CPU and OBS recording FPS on top of it.

The mirror spirals also made this worse cause of the thickness of the walls reducing framerate even more down to less than 30 FPS in game and making the level even more heavier on OBS.

A good suggestion to change it is make the 3D depth be set down to 20 and increase the spacing spacing 5x as much as it is now. This way it still has the same look but with less 3D layers and it'll improve the framerate significantly. In return, recording this level will also actually be better and watchable to this extent.