RimWorld

RimWorld

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Tribal Fungi Biome
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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941.808 KB
30 Jul, 2020 @ 8:50am
14 Apr, 2024 @ 5:22pm
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Tribal Fungi Biome

Description
I seperated the biome and the main mod, since some people may have incompatibilities between biomeskit and other mods.

-This adds a strange biome to the world(And maybe some more in the future if i create more of them)


Background.
Nearly all of the plants have grey leaves, the weird ground in the fungi forests is full of mycellium which supplies energy to all the plants in this forrests, chloroplasts are no longer needed.This finally turned the leaves of all plants grey or red over time. Red and grey are the dominant colors in this area. Giant mushrooms grow in this area, yielding lots of edible fungus. Bushes made of meat and living trees are also some very strange beings in this forest.

Once, this area was only the home of a weird mix between animals and mushrooms.Also giant worm like creatures, hunting them. Then the Fungi came. This weird race of mutated humans abolutely hates humans for what they´ve done to them. They are in the mind of the fungi ranked under animals. They experimented a lot with humans they catched and some of this experiments survived in the wild and are now behaving like animals, while still resembling humans to a degree. Where once the human mind was , only instinct reigns now.They are now a part of the ecosystem of the Fungi Forests. In the legends of some tribes it is told that no human who enters the forest, leaves the forest. The tribes also call them the "cursed forests".

This needs to be placed below "Tribal Fungi Core"

Also works for Tribal Fungi Lite , ignore the warnings if you have lite instead of core
27 Comments
yokoharajo 30 Jul @ 9:26am 
Hello!
I've read that all of the BiomesKit elements are included in Biomes! Core, but does that mean the premise of this mod won't change?
Squaul 22 Oct, 2024 @ 11:51am 
Remind me of the "All tomorrow" sci fi book in a couples of ways :
Druidefuzi  [author] 16 Jun, 2024 @ 10:09am 
@turtleshroom
It works with either, ignore the warning if you use only lite ( its because of the dependency in the about.xml, it will work without core i made every core horror animal mayrequire tribal fungi core, so the lite mod alone will work)

Good to know that it still works with biomeskit
TurtleShroom 16 Jun, 2024 @ 10:04am 
@Crackajack

The Biomes Kit Mod is not incompatbile with the Regrowth Mod. I use it in my own Mod for a Biome that I inherited in a Mod I now run. I strongly recommend against removing it. It is so useful.
TurtleShroom 16 Jun, 2024 @ 10:04am 
Just to be clear, this Mod DOES work with ONLY the Fungi Lite Mod, right?
Druidefuzi  [author] 16 May, 2024 @ 9:55pm 
The package id is just to show a warning :D What matters is the code. Thank you!
CrackaJack 16 May, 2024 @ 1:31pm 
ok, so no package id change required? well, i´ll find out and tell you
Druidefuzi  [author] 16 May, 2024 @ 9:33am 
I dont know , you would have to test it. I´ve read something about it being now part of regrowth core. If the namespaces and code are the same it will work.

Priority of changing the biome to regrowth is not that high atm but i´ll do it in the next weeks
CrackaJack 16 May, 2024 @ 4:16am 
to clarify, does this work with regrowth core instead of biomeskit?
Vexacuz 15 Apr, 2024 @ 9:40am 
Joy