Total War: WARHAMMER II

Total War: WARHAMMER II

41 ratings
lower population cost for tier 4 and tier 5 settlements
   
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Tags: mod, Campaign
File Size
Posted
Updated
313.530 KB
25 Jul, 2020 @ 9:35am
21 Dec, 2020 @ 12:52pm
2 Change Notes ( view )

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lower population cost for tier 4 and tier 5 settlements

Description
Very simple mod: Reduces the population surplus cost for tier 4 and tier 5 settlement buildings by 1. Affects both players and AI, so doesn't make the game easier or harder.

Should be compatible with everything that doesn't change population surplus costs. Hasn't been extensively tested yet so it's possible that I overlooked something, but it's a simple change so I can't imagine it breaks too much.

Save game compatible. Updated for The Twisted and the Twilight.


Credit goes to Agarast for the original mod, which unfortunately is no longer updated. Note in the future that the mod should still work even if I don't update it immediately (except for any new regions that have been added).
14 Comments
Behrzerker 18 Jul, 2021 @ 2:50am 
It works fine. One issue though is that playing as Taurox right now the tier 4 & 5 settlements are inverted : tier 4 cost 9000 favors and 5 surplus, and tier 5 cost only 7000 favors and 4 surplus. Not sure if it is the same for other hordes factions though.
JeffreyFo 17 Jul, 2021 @ 6:37am 
Seems to be working with the update, has anyone been having any issues?
Proud Fascist 21 Mar, 2021 @ 1:25am 
Only Player ?
Amarandus 24 Jan, 2021 @ 10:18pm 
Thanks for making an up to date version of this!
Archaon 30 Dec, 2020 @ 11:57am 
ok thx :)
RaveningHorde  [author] 30 Dec, 2020 @ 10:55am 
Good question. All I did was to reduce the cost of everything that costs 4 or more population surplus by 1, so it *should* work. But to be honest I never play hordes so I haven't tested it :P
Archaon 28 Dec, 2020 @ 3:40pm 
will this Mod work for Hordes too ?
드로우달스 21 Dec, 2020 @ 9:58pm 
Thank you.
JeffreyFo 21 Dec, 2020 @ 1:57pm 
Thanks so much! Ill let you know.
RaveningHorde  [author] 21 Dec, 2020 @ 1:02pm 
I've updated the mod. Haven't tested it much yet so let me know if anything doesn't look right.