Total War: WARHAMMER II

Total War: WARHAMMER II

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Vampire Counts Bloodlines Fine-tuned
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Tags: mod, Graphical
File Size
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54.504 KB
23 Jul, 2020 @ 5:15pm
11 Aug, 2020 @ 6:42pm
6 Change Notes ( view )

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Vampire Counts Bloodlines Fine-tuned

In 1 collection by DustDevil
Vampire Counts Fine-tuned - COLLECTION
16 items
Description
Introduction:

This mod's purpose is to modify the BLOODLINES bonuses of the Vampire Counts, in order to make the rituals of awakening more gameplay meaningful and lore-friendly, while also taking care to not make OP changes, following the leitmotif of the Vampire Counts Fine-tuned series.

Not only the bonuses have been buffed overrall, new perks have been added, some of which are brand new effects.

I have refrained from making a full overhaul in order to guarantee broad compatibility with other popular mods. However, do feel free to make suggestions in the comments.

Support and Appreciation:

Just the fact you're using this mod gives me joy, but if you can, please rate and favorite the mod in order to spread it further in the community:

If you can, and wish to go the extra mile in showing your appreciation, donate any value through PayPal: DONATIONS AND TIPS[www.paypal.com]. Any value is greatly appreciated and drives me to keep doing what I do.

Exclusive Features:

Wights Martial Training: Blood Dragon perk that grants +3 MA to all permanent *Wight* units and lords. This encompasses Graveguards, Black Knights, Wight Kings and Krell. Keep in mind the bonuses will only apply to modded permanent versions of Krell, as no summoned unit can benefit from effects in TW2.

Abhorash’s Tenacity: Blood Dragon perk that grants Perfect Vigour to all *Blood Dragon* units and lords. This encompasses Blood Knights, Blood Dragon Lords and The Red Duke.

Masquerade: Lahmian perk that progressively grants +12/+24/+36 diplomatic relations modifier with all factions. As fitting with the vampires’ social charade, this perk is stronger if employed in the early game, before you are world-widely recognized as the bloodthirsty menace you truly are.

Jugulators: Von Carstein perk that grants +50% armour-piercing damage to Dire Wolves and Fell Bats. This may not amount to much at first, but after you have fully supported these units with bonuses, you will see how much more effective they get (even though they will still be unrecommended for armour match-ups).

Faustian Design: Necrarch perk that grants -10% cooldown rate to all spells, including those obtained by items, as long as they qualify as such.

Dusk Creepers: Strigoi perk that grants Stalk to all Crypt Ghouls units, an attribute usually reserved to the Feasters in the Dusk. Does not apply to summoned ghouls.

Full Changelog:

BLOOD DRAGON 1:

Cavalry Damage +10% (all armies)
Cavalry Charge Bonus +6 (all armies)
+3 Leadership when Attacking on Land (all armies)

BLOOD DRAGON 2:

Melee Attack +3 to all Wights
Experience per Turn 150 (all armies)
+6 Leadership when Attacking on Land (all armies)

BLOOD DRAGON 3:

Immune to Living Attrition (all armies)
Blood Dragon units and lords are granted Perfect Vigour
+9 Leadership when Attacking on Land (all armies)

LAHMIAN 1:

Hero Upkeep Cost Reduction -50%
Hero Action Cost Reduction -25%
Faction Relationship Improvement +10 (all factions)


LAHMIAN 2:

Hero Action Succes Chance +6%
Vigour Loss Reduction Medium to All (-25%)
Faction Relationship Improvement +15 (all factions)


LAHMIAN 3:

Army Speed Increase +15% (all armies)
Campaign Line of Sight +200%
Faction Relationship Improvement +20 (all factions)

VON CARSTEIN 1:

Unlock 1 Sylvanian Crossbowmen (total 1)
Casualty Replenishment Increase +20%
Growth Increase +15 (all provinces)

VON CARSTEIN 2:

Unlock +1 Sylvanian Crossbowmen (total 2)
Tax Rate Increase +5% (all provinces)
Public Order +5 (all provinces)

VON CARSTEIN 3:

Dire Wolves and Fell Bats +50% AP Damage (all armies)
Building Construction Cost Reduction -10% (all provinces)
Unlock +1 Sylvanian Handgunner (total 1)

NECRARCH 1:

Miscast Base Chance Reduction -10% (all spells)
Research Rate Increase +30%
Raise Dead Cost Reduction -3%

NECRARCH 2:

Winds of Magic Starting Value +20 (all armies)
Cooldown Rate Reduction -10% (all spells)
Raise Dead Cost Reduction -6%

NECRARCH 3:

Winds of Magic Power Reserve +30 (all armies)
Reduced Upkeep of All Units -10%
Raise Dead Cost Reduction -9%

STRIGOI 1:

Ambush Success Chance +20% (all armies)
Campaign Movement Increase +10% (all lords and heroes)
Post-battle loot Income +3%

STRIGOI 2:

Vampiric Corruption +6 (all provinces)
Give Stalk to Crypt Ghouls (all armies)
Post-battle loot Income +6%

STRIGOI 3:

Public Order Penalty due to Lack of Corruption Reduction -66% (all provinces)
Varghulf, Crypt Horrors, Vargheists and Terrorgheists +10% Damage (all armies)
Post-battle loot Income +9%

Compatibility Notes:

This mod should be compatible with most mods, with the exception of those that override the bloodlines effects bundle or data core unit sets.

This is compatible with Aexrael's Vampiric Resurgence

Also compatible with my Vampire Counts Units Fine-tuned, Vampire Counts Tech Tree Fine-tuned, Vampire Counts Magic Fine-tuned and Vampire Counts Lords and Heroes Fine-tuned.


No, it is not compatible with SFO or similar grand overhauls.

Please comment if you find any specific compatibility issue.

Acknowledgements:

This mod benefitted from the troubleshooting of Cryswar and Vandy, thank you!
9 Comments
ArchMageRaven 11 Aug, 2021 @ 5:12pm 
Thanks for the confirmation @puppychow413
Puppychow 23 Jul, 2021 @ 6:20am 
Still seems to work just fine. Have gone all the way through them all but they do indeed impart the bonuses and no crashes.
Puppychow 22 Jul, 2021 @ 10:58am 
Wonder if this still works. Going to try it out. I love this mod.
daminnous 14 Mar, 2021 @ 4:32am 
udapted please ?
DustDevil  [author] 18 Feb, 2021 @ 7:43pm 
This mod is not updated for the new (huge) patch.
Arvay6 17 Feb, 2021 @ 12:19pm 
Pretty sure this breaks the bloodlines system entirely. I wasn't getting any blood kisses with it enabled.
DustDevil  [author] 19 Oct, 2020 @ 10:10am 
@Neferata13, let me know when and I will
Ciaphas Cain 17 Oct, 2020 @ 6:25pm 
Will you update this mod when Mixu updates his Mousillon mod so it doesn't conflict? Whenever that is.
Serephiel 3 Aug, 2020 @ 11:29pm 
Cool mod! I'll try it out, ty!!