The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

34 ratings
Silent Spells
   
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Category: Audio, Magic, UI
File Size
Posted
Updated
14.472 KB
8 Apr, 2012 @ 6:57pm
6 May, 2012 @ 3:26pm
3 Change Notes ( view )

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Silent Spells

In 2 collections by Throol
Nightblade Combo
9 items
Throol's Essentials
36 items
Description
Revision 3 - Mod redone. Should correctly control volume of spells as the original version did without the annoying mage armor sounds, with a few minor changes. Tried to get atronach sounds to work with it, but no good - lost the problem effect, but it was just replaced with a looping fire sound effect. So atronach sounds and familiar/wolf sounds are NOT controlled by the Spells volume bar for now, and it may be a while before I can get them to work as desired.

Update (Revision 2): Now also controls all atronach and familiar/wolf idle sounds.

Adds a volume control for Spells to the Audio settings (does not affect whether NPC's notice spellcasting, this just affects what YOU hear - to affect what they hear, yo
41 Comments
buckleyalexander195 27 Mar, 2017 @ 11:05pm 
Im looking at this mod and it's pretty ingenious... must have been way harder than adding some new cells or npcs..... should have a higher rating if you ask me. ooooo five circles... No star key
the rot consumes 20 Jun, 2016 @ 2:53pm 
I kinda wish it affected what enemies hear, but, what can ya do?
Throol  [author] 8 Nov, 2014 @ 9:12pm 
That could well be, I haven't had Skyrim installed for a while to check it.
ebonweaver 8 Nov, 2014 @ 3:38pm 
Mod doesn't work, no slider added to audio settings, guessing it's outdated and was broken by patches.
Forg 28 Jun, 2013 @ 10:55am 
I have, but I haven't heard back from them yet:/ That's what brought me to asking around, I figured it'd be easier to find a mod that just quieted all spell impacts instead of trying to convince a modder to make a change just for me. Thanks for the imput and patience though!
Throol  [author] 27 Jun, 2013 @ 6:21pm 
Cobalt, have you checked with the maker of the blink teleport mod? He/she would be the most familiar with how the spell is configured, and might be the one best able to make those modifications to the spell, if that's the only one that's an issue currently.
Throol  [author] 27 Jun, 2013 @ 6:19pm 
Hm - I'll have to research that one, news to me.
Forg 25 Jun, 2013 @ 8:49am 
My bad, when I meant "Dishonored" playthrough, I meant roleplaying in Skyrim as the main character ~from~ Dishonored. I was talking about how I've been unable to find a mod for Skyrim that lets you quiet the impact and various other sounds that spells make other than the cast itself, which is the only thing the "Quiet Casting" perk in Skyrim actually silences, so that I'd be able to use my teleport spell mod around enemy NPCs without being noticed.
Throol  [author] 21 Jun, 2013 @ 2:36pm 
Cobalt - wish I could help you, but I don't own Dishonored, and searching online, it doesn't look like a development kit for it was released, no Dishonored Nexus site, either. So it'll take a lot of digging, if someone made a mod, or working one out yourself.
Forg 21 Jun, 2013 @ 8:13am 
I've been trying to do a Dishonored playthrough using just a dagger and the blink teleport mod, and I have the Quiet Casting perk, but it's really hard to have fun with it when the sound of the impact of the spell constantly alerts enemies I'm trying to stealth kill- and all of their friends. I know this isn't what this mod was designed for, but this is the closest I've come to seeing something similar, so I figured I'd post this here - does anyone who reads this know of a way to remove or muffle the sound of spell impacts?