Divinity: Original Sin 2

Divinity: Original Sin 2

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Feenex's Duskblade Class [NSE Required]
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Type: Add-on
Game Mode: Story, GM
Tags: Classes, Skills
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13.708 MB
21 lipca 2020 o 17:29
12 września 2020 o 8:30
Listy zmian: 6 ( zobacz )

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Feenex's Duskblade Class [NSE Required]

W 1 kolekcji stworzonej przez Feenex
Feenex's Mods
Przedmioty: 7
Opis
WELCOME!

This mod requires Feenex Core - Mod Library



Swift strikes and spell-slinging are the hallmark of the Duskblade, who seeks to control the outcome of battle through powerful protection magic, unique summons, and ostentatious tricks. Blending together blade and sourcery, Duskblades are adept spellswords who will ravage the battlefield if left unchecked.

"My blade and my magic are one and the same." —Yele, elf duskblade

NOTICE: This mod requires Norbyte's Script Extender. Follow Odinblade's install guide here: NSE Install Guide.



Class Mechanics
Skills found here: Duskblade Skills[docs.google.com]

The Duskblade is a hybrid Warfare/Summoning class, which focuses on position control, damage mitigation, and effective summons to control the outcome of battle. The Duskblade class has three primary mechanics: Arcane Focus, Arcane Imbuement, and Negation.

Arcane Focus
  • Arcane Focus is a trigger that fires on several Duskblade skills.
  • When Arcane Focus is triggered, all skills which benefit (listed in their skill description) will have their CD reduced by one.
  • Arcane Focus allows the Duskblade to roll into combos and mix-match their effectiveness on the field, while always feeling useful.

Arcane Imbuement
  • Duskblades can imbue their weapons, causing 50% of the damage the weapon would deal to instead be dealt as the imbuement type.
  • Arcane Imbuement allows a Duskblade to operate as a hybrid physical/magic damage dealer, while also being able to switch element types on the fly in combat, making them extremely versatile.

Negation
  • Negation is a powerful mechanic that negates the next instance of incoming damage the Duskblade would receive.
  • Duskblades can distribute Negation to team members quickly to mitigate damage across the entire party!
  • Negation blocks damage, but will not block status effects associated with such damage. For example, if you have no physical armor left, you will still be Knocked Down by a skill that would do so, but you wont receive damage.



Norbyte's Script Extender
The NSE tool is a similar tool to the Skyrim SKSE, offering additional tools and scripting APIs for modders to create new, more exciting content! The tool is safe and secure, and is a new staple in the world of Divinity OS modding.

You can find Odinblade's fantastic guide for installing the NSE here: NSE Install Guide



TRADER LOCATIONS

All skills can be found in this spreadsheet: Duskblade Skills[docs.google.com]

NOTE: New skillbooks appear at traders at levels 1, 4, 7, 9, 12, and 16.

FORT JOY:
Trader
Coordinates
Description
D'Valt, the Arcane Blade
(162, -17, 100)
Fort Joy, near shipwreck heading toward Stingtail

REAPER'S COAST:
Trader
Coordinates
Description
D'Valt, the Arcane Blade
(0, 120, 0)
Driftwood, on scaffolding above entrance to town

NAMELESS ISLE:
Trader
Coordinates
Description
D'Valt, the Arcane Blade
(0, 127, 0)
Lady Vengeance, on Top mast

ARX:
Trader
Coordinates
Description
D'Valt, the Arcane Blade
(301, 10, 328)
Arx bridge (right-hand side) heading toward Cathedral, away from town square



Push Your Game Even Further
The following is a list of excellent mods that can further enhance your game:



ART
All art presented in this mod is property of Wizards of the Coast.

Special Thanks
I'd like to offer thanks to the following groups/individuals:

RzR332Guyver - For his excellent playtesting/bug finding. Without him, this mod could not reach its full potential.

Odinblade - For his wonderful NSE Installation guide. For those of you who will use it, please like and favorite his page, as it helps support what he does.

Norbyte - Who has pushed the modding community into a new era with his revolutionary script extender.

Larian - For making all of this possible in the first place.
Popularne dyskusje Zobacz wszystkie (2)
25
8 września 2021 o 12:25
PRZYPIĘTE: Bug Reports
Feenex
17
7 sierpnia 2020 o 22:35
PRZYPIĘTE: Balance Suggestions
Feenex
Komentarzy: 81
Astrylan 30 lipca o 11:46 
Duskblade doesn't work in general for me. Though I'm doubting Feenex is still keeping track.
Serraph 30 września 2024 o 4:37 
Same here - Arcane imbuement is not working for me as well.
Jared of Rivia 19 czerwca 2024 o 15:06 
Arcane imbuement is not working for me as well.
Darkronikle 11 grudnia 2023 o 18:02 
For me, Arcane imbuement is not modifying my damage type to the on i choose. Is there some way to fix it?
Farandole 9 października 2023 o 5:47 
Hello Feenex,

I contact you today, to ask for your permission to use some skill VFX from this mod into mine.

Your permission would be appreciated.
I do not intend to use your content for commercial use.
ChooseJake 8 lipca 2023 o 16:36 
Very cool but very buggy
MoonLight 2 lipca 2023 o 23:25 
for me Arcane Imbuement is not working with any weapon:lunar2019piginablanket:
herinha 4 maja 2023 o 0:42 
for me Arcane Imbuement is not working with any weapon
Almidaz 2 maja 2023 o 17:37 
Arcane Imbuement is not working with the Manifest Weapon. Is there any way to fix this?
Malanthor 10 stycznia 2023 o 13:27 
Ascendant strike does rather weak damage for 2 source points. Spectral weapon also does crap damage. Mystic bulwark and excellence is too low chance. 20% would work fine. Banishing strike should be resisted by physical not magical. Arcane imbuement should be a chance to do extra phycical damage or something and not try to mix magic and phyc damage which never works due to how the game works.