Divinity: Original Sin 2

Divinity: Original Sin 2

598 ratings
Initiative-Based Turn Order [REQUIRES NORBYTE'S SCRIPT EXTENDER]
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
1.687 MB
3 Jul, 2020 @ 3:43pm
28 Jul, 2020 @ 12:31am
2 Change Notes ( view )

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Initiative-Based Turn Order [REQUIRES NORBYTE'S SCRIPT EXTENDER]

Description
This mod requires Norbyte's Script Extender[github.com] to use.
Dislike the "ally turn, enemy turn" nature of D:OS2's round-robin system? Wish that your initiative had a bigger impact on the turn order? This mod changes the combat turn order whereby players and enemies will act in order of their initiative.

Also available on Nexus Mods![www.nexusmods.com]

How does it work?
With this mod enabled, the turn order is decided entirely based on initiative values, rather than providing a mixture of allied and enemy turns like the base game does:

In the example above, Fane has the highest initiative and therefore moves first. The Magisters then have the next highest initiative values, meaning they go next in the new turn order. In the previous system, Lohse would act after the first Magister's turn despite having lower initiative than the other enemies.

Is it balanced?
It's hard to vouch for the balance of this combat system, and it's not been extensively-tested. However, it can provide a new combat dynamic to spice-up your next playthrough. I'd love to hear how you find the system after using it, as your feedback could inspire some alternative options and improvements in the future.

What is the Script Extender and why do I need it?
Norbyte's Script Extender is similar to how the Skyrim Script Extender (SKSE) works; it provides access to a lot of lower-level code for modders. As such, I've been able to create lots of new script-heavy mechanics for this mod.

Another excellent feature that the Script Extender provides is a HUGE improvement to load times when playing with lots of mods, cutting 10-minute load screens down by ~90%. Even if you aren't planning on using this overhaul, I'd recommend grabbing the extender for that feature alone!

How do I install the Script Extender?
Check out my installation guide here. Alternatively, if you are using LaughingLeader's excellent Mod Manager[github.com], you can simply click the "Tools" option at the top of the window, and then click "Download & Install Osiris Extender". Easy peasy!

Known defects
  • When delaying your turn, your portrait may not appear at the end of the turn order. However, you will still receive your turn at the end of the round as intended. This bug is purely UI-related.

Credits
HUGE credit goes to Norbyte for providing the initiative-sorting code, as well as creating the Script Extender.

Like what I do?
Consider supporting my efforts by tipping me with caffeine here:
[ko-fi.com]
Thank you, and I hope you enjoy this mod!
80 Comments
mattcat83 30 Dec, 2023 @ 3:04am 
Is there a way to have Initiative re-rolled at the start of each round of combat with a variable bonus? I like how the Initiative scores of each character matter much more in this mod but I also like the quasi-randomness in TTRPG of a round re-rolling mechanic. It may require a new mod other than this but given how Initiative is rolled at the beginning of combat and the d20 mod, I don't think it would be impossible to create, though I don't know and am unskilled in how to do it.
Pussyjke 3 Oct, 2023 @ 9:00am 
Hello)

If initiative is 2 times greater, will there be two turns?
DeMOiX 11 Sep, 2023 @ 2:55am 
Very good mod, this is how supposed to be by default. Wis actually now meter and do something useful in game, thanks.
VaLightningThief 8 Sep, 2023 @ 10:45am 
This. This is good. There's some things in this game that sort of pull away from the D&D experience, and initiative being one of them. Another one being enemies having loremaster 4000 BUT I digress. Really makes you build your character more

However then you realise that your entire team has been building wits and initiative and all go first. Which seems great...until your against like 10 enemies who then all get to have their turns. Not an issue with the mod of course! Just something that changes the game play :) (if you remember to enable it)

Now I have seen there was a Dice Roll mod to roll your initiative, which sounds great and could work well with this mod. I can't seem to find it but also even if I did, I've already levelled wits so...but hey-ho I guess I could respec haha

Anyway just an update of - mod works, does what it says
Zares 30 Jul, 2023 @ 4:29am 
Any idea what happened to D20 Dice Initiative mod? Wanted to try this one with D20 but can't find the latter one anymore.
Odinblade  [author] 16 Apr, 2023 @ 3:06am 
@Rahza Whoops! Thanks for the reminder :winter2019coolyul:
Rahza 16 Apr, 2023 @ 2:48am 
Since this mod is working again as intended according to one of the authors below, the headline at the top of the description should probably be removed saying that it doesn't work, just a friendly reminder :)
josher imutedota 16 Jan, 2023 @ 3:59pm 
Any chance this is open source, or can be put up on Github? Thanks!
Tyler Durden 15 Dec, 2022 @ 1:36pm 
really like this mod and its a lot of fun. if you also use the D20 dice initiative mod and a mod that increases stats per level so you can invest a few more points into wits, its pretty balanced. problem is... in act 4 everything has 45+ wits. you basically have to max roll initiative and hope the enemy bad rolls to ever have a chance of going before anyone. even your fastest characters will struggle getting to go first before the enemy does... you could theoretically dump 50+ points into wits using cheats or going crazy with min maxing, but then your crit would go through the roof and thats another balancing issue. not sure what the best way to fix this would be... maybe a higher dice roll mod on initiative at the start of combat, like a D40 instead of 20?
Ninaran 20 Sep, 2022 @ 8:33am 
Thanks Star-X and Odinblade!