Sid Meier's Civilization VI

Sid Meier's Civilization VI

62 ratings
Add Two Starting Scouts
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Type: Mod
File Size
Posted
Updated
984.000 B
18 Jul, 2020 @ 1:41pm
23 Aug, 2020 @ 8:52pm
3 Change Notes ( view )

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Add Two Starting Scouts

Description
Adds two starting scouts to all major civilizations (players and AI) when starting in Ancient Era.

Other options:
Remove the warrior,
Add one more warrior,
Add a slinger,
Add a builder,
Add one scout,
or any combination of these.
12 Comments
Maverick7508 14 Jun, 2021 @ 9:07pm 
Yeah, I am not much for learning that stuff. I have some coding experience for batch...
I am only using ynamp, better camps, Olympic pantheon, better beliefs, and a 50% city yield booster. Non of my mods affect turn 0 except the starter unit mods I tried to use.
U235  [author] 14 Jun, 2021 @ 4:34pm 
@ThePope I've never had any problems with it. It's really just a single SQL command. I'd start testing other mods, then using an SQLite browser to check the DebugGameplay.sqlite database in the cache folder, but it may really hard if you don't already know this stuff, took me a while to learn. Tell me if you have any other clues.
Maverick7508 14 Jun, 2021 @ 1:42am 
so does this mod still work? I tried creating a game with eleanor and got nothing
Laro1205 20 May, 2021 @ 4:09pm 
@Uranium... Love the options you provide.

Lately I've been tinkering with game setup on the new True Start Earth Huge Map with extra players and lots of City-States.

Consistency is huge for me and I notice that the City-States each start with two warriors.

Would you have any interest in creating a mod that allows two starting warriors for the player and every Major Civ?

Seems simple considering your other mods. Please let me know, I would be grateful.

Jon
jean.phylip.prince 26 Nov, 2020 @ 7:12pm 
Is it possible to give this ability only to 1 custom civ?
Siha 5 Oct, 2020 @ 9:47pm 
FYI, this works with the latest update, but doesn't work for Gaul specifically. Starting with another Civ gets the two scouts, but not Gaul. Checked with elimination testing and no other mods are interfering.
U235  [author] 24 Aug, 2020 @ 6:39pm 
That doesn't seem to be related. Are you starting in Ancient Era? This mod does nothing to start units of other eras.
U235  [author] 23 Aug, 2020 @ 4:00pm 
Do you have any other mods that change units?
Maplefrost 23 Aug, 2020 @ 12:29pm 
Don't know why, but it's not working for me.