Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Engineers Heal Mechanized Units
   
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Type: Mod
File Size
Posted
Updated
4.850 KB
16 Aug, 2020 @ 9:50pm
22 Aug, 2020 @ 8:30am
3 Change Notes ( view )

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Engineers Heal Mechanized Units

Description
Description
Like medics, engineers can now provide healing to adjacent mechanized units.

The difference from medics is that engineers provide increased healing over what medics can provide. (30+ HP). Engineers can heal the following units:
  • Bombard
  • Tank
  • Modern Armor
  • Mechanized Infantry
  • Artillery
  • Rocket Artillery
  • Helicopter

Compatibility
- Compatible with all official DLC
- Should be compatible with majority of mods.
- Save-game compatible, but will only effect newly created engineers.


Please provide suggestions and ideas!
5 Comments
SUNYUN 9 Jul, 2024 @ 12:24am 
Can AI use it too?
Puddings 16 Aug, 2021 @ 8:55pm 
Does this make it so medics can't heal mechanical units?

To be fair, I haven't used medics yet, that's why I'm asking.

Crater Raider  [author] 17 Aug, 2020 @ 12:40pm 
Thanks! I think that's a good idea, thanks for the suggestion! I'll look into adding it soon. As for the helicopter, I'll add it to the list!
ChrisMartin 17 Aug, 2020 @ 11:22am 
Is it possible to nerf the Medic (and Apostle Medic) to not heal the suggested units? And the Supply truck should also only provide transport bonus, and no healing to the same units?
Should Helicopter also be on the list?
Awesome mod! Thank you!
Silentshadow 17 Aug, 2020 @ 4:22am 
This is epic