Garry's Mod

Garry's Mod

254 ratings
TF2 Resource Mounting Fix
   
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Cartoon
File Size
Posted
Updated
30.065 MB
30 Jun, 2020 @ 12:21pm
22 Aug @ 1:23am
25 Change Notes ( view )

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TF2 Resource Mounting Fix

In 1 collection by InvalidVertex
Matt's Hangout | GMod
72 items
Description
My attempt at fixing the mounting issues GMod has with Team Fortress 2.
You should disable/unsubscribe from any other TF2 mounting fixes before subscribing to this.

This dynamically replaces the conflicting textures when you load a Team Fortress 2 map, meaning you won't have to deal with disabling the addon on HL2 maps and re-enabling it on TF2 maps.
It also includes fixes for the particle mounting, a small fix for maps that used voice lines from before TF2 changed them to .mp3 files, and a fix for the TF2 shotgun using the textures if the HL2 shotgun.

Note: If you're on a TF2 map and the texture fix doesn't automatically apply for some reason, use the console command "tf_applyfixup" This can also be used on non-TF2 maps, though it isn't recommended






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Popular Discussions View All (3)
3
5 May, 2024 @ 6:26pm
Unloaded thundermountain bridge (possible mount error?)
Scanner Man
0
18 Feb @ 11:39am
trains?
ProGaming122
139 Comments
Scanner Man 29 Aug @ 4:09pm 
I have also noticed that when reloading a game, if it has some animation props with particles set with the advanced particle controller, the game crashes. I don't really know how to find a solution to that, or maybe you can fix it in a future update.
LλMBDA Huge SCP / Gmod Fan 27 Aug @ 11:30am 
Oh, The Fire Is Normal, Uhh The Fire Was Only Showing Embers But That Got Fixed Quickly.
InvalidVertex  [author] 26 Aug @ 10:28am 
That's unfortunately a side effect of the addon itself clearing the map to reload the particle systems. Not much I can do about that (that I know of)
Scanner Man 22 Aug @ 7:00pm 
Great, now it's fixed, although now I have the problem that when I load a map already saved from TF2, all the props or ragdolls I put in disappear. The only way to fix it is to reload the map. I don't know why that happens.
no loafing 22 Aug @ 1:15pm 
seems to be fixed on my end!
InvalidVertex  [author] 22 Aug @ 1:09am 
@no loafing
Now that you mention that I'm almost certain that's what's going on.
There's timers that apply the fixes and clean the map shortly after loading it and looking into it it seems that the one for cleaning up the map ran BEFORE the one that applies the particle fixes. Tweaking the timing seems to have fixed it.
Scanner Man 21 Aug @ 8:52pm 
I've been experiencing that bug for a while now, where particles from a specific map don't appear, but I discovered that it can be fixed by saving the map game and then reloading it, although it's tedious to do that every time. A fix for that in a future update would be nice.
no loafing 21 Aug @ 6:58pm 
yeah, i've run into this bug too. this addon despawns all the particles on the map, and tf_applyfixup doesn't restore them, but cleaning up the map does.

if it's any help, when working on another addon, i noticed that loading a pcf again after particle effects from it had already spawned would get rid of them all - could that possibly be what's going on here? the addon is just loading the pcfs too late, after the particle entities on the map have already spawned? ideally, autorun should be loading them as early as possible.
InvalidVertex  [author] 21 Aug @ 1:44pm 
Does running 'tf_applyfixup' and cleaning up the map make the particles start working again?
InvalidVertex  [author] 21 Aug @ 1:37pm 
That's extremely weird, I'll see if I can figure out what's going on.
I wonder if something changed with how particles are handled...