InvalidVertex
Matt
Michigan, United States
Yo.

Avatar by GaoFangs [bsky.app]
Yo.

Avatar by GaoFangs [bsky.app]
Currently Online
Extended Info
33 (5/15/1992) | He/Him

Yo, the name's Matt. I'm a furry, programmer, and game modder from Michigan.
I generally don't accept random friend invites, so if you want to add me for some reason just leave a comment on my profile and I'll get back to you.
Don't add me for trading, none of my items are for sale


Other places you can find me:
Website [www.invalidvertex.com]
BlueSky [bsky.app]
YouTube
Workshop Showcase
Hey there! Yet another abstract map for you all! gm_nonagon is heavily influnced by the band King Gizzard and The Lizard Wizard, with some other things sprinkled in. I also experimented a bit with the Seamless Portals mod. This mod is instrumental to how s
140 ratings
Created by - InvalidVertex
Achievement Showcase
Recent Activity
5,665 hrs on record
last played on 19 Oct
682 hrs on record
last played on 19 Oct
10,674 hrs on record
last played on 19 Oct
FUN 8 Oct @ 8:14am 
bro, your cards are top) By the way, hi from Russia)))
InvalidVertex 7 Oct @ 10:12am 
Kind of, but also no???
So originally, the spaceship sticking coming out of the skybox in gm_trippin was just me reusing part of an old map. In gm_subliminal, I had more section of the same map I wanted to reuse so I put it back in. The ship wasn't ever fully mapped out until gm_innernette, and by then I had come up with the idea of putting it in all my abstract/dreamcore maps as a sort of calling card. The actual "lore", if you can even call it that, is just that the ship is exploring these dimensions.
FUN 7 Oct @ 6:48am 
bro, do you have a story on your cards?(Just because all the Dreamcore cards have a spaceship)
Double Aye Batteries 3 Sep @ 2:46pm 
Amazing username lol
:LovableLung:
Wagyuwanu 17 Aug @ 11:51pm 
Hey brother just wanted to say I enjoyed playing on your maps in the past. I had a lot of fun memories :steamhappy::steamhappy::steamhappy:
InvalidVertex 6 Aug @ 4:10pm 
So, the map itself was actually created as a commission for The Idle House, a long defunct TF2 server. It had went through a few iterations before coming to it's final state, but those really weren't much to write home about (just some slight layout changes and song changes in the disco iirc)
As for secrets, there's not many, but two I remember are shooting the cow skull in the garage will unlock a path to the skybox in the freezer of the pub, and shooting the cow skull in the condo will unlock a path to the roof.