RimWorld

RimWorld

595 ratings
Out of Combat Move Speed Boost
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
997.325 KB
28 Jun, 2020 @ 11:17pm
17 Mar, 2024 @ 2:27pm
17 Change Notes ( view )

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Out of Combat Move Speed Boost

Description
Tired of your colonists taking a whole in game hour to walk down the hall but don't want to mess with the combat balance? Give this a whirl...

All living things have their move speed multiplied by 8 when there are no threats on any active map. When a threat appears the speed is returned to normal until it is safe again.

NOTE: This does not affect work speed or anything other than movement speed.


Extra Features
  • Configurable Speed: The boost speed can be set anywhere from x1.1 to x10.
  • Toggle at any time: Can be temporarily switched off whenever you'd like with an onscreen button and/or a configurable hotkey ('5' by default). The button can also be turned off if you don't want to use it.
  • Manual Reactivation Mode: If enabled, the speed boost will not automatically reactivate itself after combat is finished, and it will have to be manually reactivated with the button or hotkey.


Add/Remove
Can be safely added and removed. There will be an error the first time you load a game after removing the mod, but it can be ignored.


Compatibility
  • ¯\_(ツ)_/¯
148 Comments
Alyssa 29 Sep @ 11:24am 
Made a continuation of this mod, for anyone interested.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3577027123
Sociedad 14 Sep @ 12:24pm 
RIp
coolziecat 17 Jul @ 7:19am 
hi! I missed this mod, it's a good mod, but it has some bugs on the newest version, so I made a version for 1.6:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3527970878

I have very limited c# knowledge and am pretty dumb, but this should work, I hope the mod creator doesn't mind me plugging this here
PineappleOfDoom 16 Jul @ 10:34pm 
This is honestly essential for me. Would love to see an update.
lilac 16 Jul @ 4:52pm 
i cant play the game without this PLS :lilimsob:
Orfanclub6 16 Jul @ 4:18pm 
Where muh kofi link so I can coerce my mod authors! :sockmace:
Jiopaba 16 Jul @ 2:00pm 
I think out of everything this is actually the mod I'm most desperately missing in 1.6. I've heard reports of it getting a bit slow on bigger colonies, but I only play on small ones, and allowing my pawns to walk around 4x as fast outside of combat is a huge force multiplier to let me actually get things done without needing a bunch of pawns who do nothing but run from place to place picking things up.
Jordan 16 Jul @ 4:01am 
Yeah this mod tanks TPS atm and seems to not work correctly with enemies becoming sonic whilst friendlys are slowed down still on raids.
HyphenSam 15 Jul @ 8:52am 
That trick works, but now I get issues where the speed boost doesn't stop in combat, and have had enemies sprinting sonic speed into my base lighting things on fire.
Rhal Khan 12 Jul @ 9:10am 
@HyphenSam if you open the mod settings after it stops working, it starts working again. Works for me at least.