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Dragon Ball Z Score CCG - All Sagas (Errata on Cards)
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Type: Game
Game Category: Card Games
Complexity: High Complexity
Number of Players: 4
Play Time: 60 minutes
Tags: DBZ, CCG
File Size
Posted
Updated
11.517 MB
16 Jun, 2020 @ 10:58pm
10 Jul @ 12:00pm
63 Change Notes ( view )

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Dragon Ball Z Score CCG - All Sagas (Errata on Cards)

Description
Version 2.0 of this mod has finally released, bringing the improvements made in the Panini/FanZ mod to the Score Era!

The biggest problem for me, even when playing this game with the physical cards, is trying to remember all 30 pages of erratas (its kind of like having to study for a test before you play a game). No more! Now enjoy one of the best ccg's in the last two decades with the most up to date rulings on how the cards play on the card themselves!

Saiyan Saga cards were well known for being poorly worded. All cards in this saga have had their wording redone for ease of understanding and to match the wording style of future sagas.

Some cards will have a red or blue box marked in the bottom right corner of the card. This indicates that there are further clarifications or special rules that could not fit on the card. A blue mark indicates that there is a rule clarification or small point of order available. For example Tien's multiform ability has a description of how to handle two attacks, one right after one another. Those who are more familiar with how ccg's work will likely be able to come to the correct way to play the card with little trouble in these cases. In the case of a red mark there is a special ruling on the card that even those who play ccg's often will want to check before using the card. For example, Chiaotzu's level 2 when used in a main personality causes the owner to lose the game if his power is used (you probably want to know this before playing him and therefore he has a red mark on his card).

Features include:
1. All cards are named, making searching much easier!
2. All personality cards have a colored button on their 0 power stage to summon a new scouter to the card! Use the +/- buttons to move the scouter. The scouter will lock after the first button press to prevent accidental movement. The included infinite scouter bag is required for this feature, simply drop it in your play area where it won't get in the way.
3. Working Anger Sword.
4. All cards that have a colored rule marker as described above have the rule in question placed in it's description box.
5. Dedicated Card Search Engine.

Want the older version of this mod, it still exists as an unlisted mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3495898076

Card Back used, should anyone want it:
https://steamusercontent-a.akamaihd.net/ugc/1047596647995483058/6353443C763D73FC52E9FEB80D77B0D7330AD4F7/

Find a problem/oversite? Leave a comment below and I'll get on it as soon as I can.

Rules: https://docs.google.com/document/d/1c7vZF346sEmH1C6g0O-lfouro96diD-VCDYHUzBFgow/edit

Card Pack model provided by slugfacekillah, check out his mode here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2636607804

Tumba's Customizable Tuckbox mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=639568271

3D Scouter Model: Made by Ethan Weigold (AKA IssacAkutenshi)
https://www.thingiverse.com/thing:2669233
Used under a Creative Commons License: https://creativecommons.org/licenses/by/4.0/
Format of model changed from .STL to .OBJ
Scale of model reduced and Edge Faces were split.

SCORE DBZ CCG DRAGON BALL Z
Popular Discussions View All (1)
1
14 Feb, 2022 @ 10:41am
Error Reporting
Strinder
22 Comments
Strinder  [author] 28 Aug @ 11:38pm 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Lord_Chrisicus 28 Aug @ 3:02pm 
Where did you get the scans for the cards? They are amazing
Strinder  [author] 27 Aug @ 9:40am 
I look forward to seeing it!
SquallyChimp 27 Aug @ 6:21am 
Also working on a raid expansion for players to go against a fanmade scripted raid boss (Universe 11, Golden Meta-Cooler, & Cell Max are bosses I’m thinking about at the moment).

Started a template for rules and structure, once I finalize I’ll make cards to wrap it all up 👍🏽.
SquallyChimp 27 Aug @ 3:15am 
I could even forward it in an e-mail and/or message a video clip/photos explaining the run down. First time doing anything like this, never did anything in the workshop historically.

Your work on this is amazing btw, just wanted to contribute 🙂. I noticed everything online for GT is lackluster, had to get rule book off Etsy so I could scan it itself.
SquallyChimp 27 Aug @ 3:10am 
Exactly why I asked 👍🏽. Want me to forward you everything so you can review?
Strinder  [author] 27 Aug @ 12:09am 
I'd prefer you not just re-upload this mod with some things added. I put a hundreds of hours of work into this over the years and will likely keep making periodic updates (image changes could break yours if you just copy/paste). However, I have NO interest or desire to ever do a GT mod and have no problem with you taking the resources from this mod to do so (Scouters, place mats, scripts, etc)

If you want users to be able to use both your mod AND this mod at the same time I would recommend putting instructions on performing an "Additive Load" in your mod for players to do on their end

Please note the errata that this mod uses is different from the GT one, many cards will not reflect current rulings for the GT variant of the game.

If you choose to add the card pack model, tuckboxes, or scouters to your mod make sure to add the appropriate information from this mods description to yours (in addition Tumba asks that those that use the tuckboxes leave a comment on his mod page for it)
SquallyChimp 26 Aug @ 8:10pm 
Hi there! Just finished adding all gt cards to your mod and made some tlc adjustments with background and music. Wanted to know if it’s okay for me to reupload, didn’t want you to think I’m stealing your work.

Waiting on GT rule book to arrive so I can scan and add last thing missing
Strinder  [author] 6 Feb @ 1:20pm 
The original starter decks back in the day were just a random assortment of specific rarities of cards and this is what the mod reflects. These won't be removed in the update but the process will be streamlined alongside the addition of custom starter decks. I don't have enough time currently to collaborate on anything, but feel free to pull the pack generation code out and re-purpose it.
Lord_Chrisicus 6 Feb @ 4:25am 
Awesome! I look forward to it. I haven't seen these cards since they came out and I wanted to see if I could play with a friend. Looking into though, i'm confused if the starter decks were even true set lists or not. The back just says "X Common, X Uncommon, etc". So its almost like a big booster pack, but I'm not sure.

I have a few MTG mods that I'm working to create booster generators for. I'd love to collab on something if you are interested.