Total War: WARHAMMER II

Total War: WARHAMMER II

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Chesiq Faster Giants And Rogue Idol (Updated)
   
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Tags: mod, Battle
File Size
Posted
Updated
492.194 KB
24 May, 2020 @ 10:03am
29 May, 2020 @ 10:18am
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Chesiq Faster Giants And Rogue Idol (Updated)

Description
Updated for the latest game version (The Warden & The Paunch DLC)

Giants are no longer garbage units and become the staple of the doom stack.

Mod makes Giants run fast and hit a bit faster.

Additionally it makes rogue idols from The Warden and The Paunch DLC faster and hit harder.

When I tested Rogue Idols mixed with Giants stack vs wood elves mixed army, I lost a battle..

Rogue Idols 1v1 a Treeman - by the time the Treeman died, RI was left at 10% HP. So I buffed their flesh damage 1.5x. And removed delay between attacks. They are scary now.



For both Giants and Rogue Idols, I removed the delay between their attacks and increased how many entities they can hit with their attacks, so it should make them much better in melee especially against blobs of infantry.



Giants that are affected - Greenskins, Norsca, Chaos, Beastmen.
Giants that are not affected - Giant Boss from Greenskins.

Rogue Idols that are affected - Recruitable, Summoned and Da Big Un

What I did not change is their armor or hp pool. So when I tested after my buffs, I was still able to kill them as woodelves myself by focusing fire pretty quickly, that's why I made them FAST, to get in and out of combat.

They are still very easy to kill with archers. Rogue Idols by default have 1.2 increase of how easy it is for projectile to hit it. So they soak up arrows like crazy. Giant's are at 0.8 right now (both CA values) so I guess this should make this buff balanced.




They outrun the pesky Yeomen.



Blessing of the Lady is definitely lost now.







My mods:

Faster Giants And Rogue Idols:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2107722342

No Sword of Khaine Debuffs + Ranged Attack buff:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2107723147

No Great Power Diplomatic Penalties:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2107722822

No Racial Aversion
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2107959190
32 Comments
MjauMix 23 Apr, 2022 @ 5:42am 
B-but cardio kills gainz!
graham 27 Aug, 2021 @ 8:33am 
60-65 would be fast enough, they should be able to outrun infntry but not every cav in the game... An almost mod for me.
Necrolyte 10 Jun, 2021 @ 5:52am 
"Can you add to list of giants this affexta thw albion giant from the OVN lost factions mod?" "this mod affects the chaos dwarf siege giants and the others from OVN but not the albion giants for some reason."
8sat 6 Feb, 2021 @ 7:51pm 
this is epic mod thanks
Gethardt Fjuck 30 Jan, 2021 @ 12:49pm 
Could you possible make a 50-60 speed mod ? =) 130 is way too much
Gorglax 3 Jan, 2021 @ 11:57pm 
Can you add to the list of giants this affects the albion giant from the OVN lost factions mod? This mod affects the chaos dwarf siege giants and the others from OVN but not the albion giants for some reason.
chesiq  [author] 14 Dec, 2020 @ 7:41am 
I know it's way too fast, but otherwise giants needs something else to buff them, missile resistance or bigger healthpool, and I'm not that versed in balancing to do it.
I 14 Dec, 2020 @ 7:33am 
130 is way to fast
Baligdur 24 Aug, 2020 @ 12:38am 
This also affect Cygors for me. And they have real weird movement animations.
romavictor 1 Jul, 2020 @ 7:31pm 
@ShaggothChampion LMAO. Yeah, I don't mind "cheat mods" or "Make ___ OP," sometimes it's fun or necessary to test certain game mechanics. But when someone is tweaking a unit, I don't expect the Giant to have 130 speed. I will say, the Sebidee Flying mod makes much more sense, flying units are between 280-320 speed base. But that's a FLYING unit haha