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Pretty Orchards - Synchronized
   
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16 May, 2020 @ 1:24pm
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Pretty Orchards - Synchronized

In 1 collection by Nemo Jr.
My Banished Mods (Alt)
5 items
Description
Trees in the same Orchard will die off at the same time, resulting in prettier Orchards and a more predictable pattern of harvest. Tree growth time decreased from 2 to 1 year(s). Tree spacing changed from 2x3 to 4x4.


This mod has an alternative that's a little less balanced but a little more permanent (use only one of them):

Pretty Orchards - Everlasting


Why 4x4?

The increased spacing of trees may look like a nerf to Orchards, but the vanilla trees, with their life cycle of dying and being re-planted, average to about half the expected production; this mod gives you 80%. With the 4x4 spacing, this means you'll get much more produce from the same number of trees (and thus, workers) albeit in a larger space. This was the best way to balance them without touching a whole bunch of other files.

Also, they look much better this way, in my humble awesome opinion.


Compatibility & Recommendations
- Load this mod above: Fig Example (if you have it) -- any conflicts with that mod are intended (or accounted for).

- NOT recommended with Better Fields. That said, if you absolutely must have 2x2 Orchards, just load this mod below Better Fields -- there should be a small conflict (Template\Orchard_orchard) that can safely be ignored. Read the notes section for why I advise against it.

- If used together with Placement Restrictions Relaxed and Worker Tweaks these 3 serve as a (more comprehensive) alternative to Better Fields. If you decide to add Better Fields into this mix (see above), remember to place PRR & WT above BF & POS.


Other Notes & Details
- Growth period shortened to make the 'dry season' a bit more manageable. I'd still recommend planting different Orchards at different times though (1 year apart is ideal).

- The trees have the same lifetime with zero randomization, but remember the workers won't be planting them all at the exact same time. Still, it should be many, MANY years before they go out of sync and turn into a patchwork like vanilla. If both you and the Orchard are still around by then, you can just cut it down and start anew.

- They're not as convenient as their permanent cousins, but they can still be used for decorative purposes (much more successfully than vanilla).

- Using the tree lifetime from this mod alongside 2x2 spacing from Better Fields makes Orchards extremely overpowered, to the point that I didn't even bother putting the numbers in the table below. Besides, they look like an actual orchard when the trees aren't all bunched up like that. But ultimately, it's your call.


Here's a comparison between vanilla Orchards and the relevant mods, plus Crop Fields because why not. Enjoy.

Assuming 16 trees & 1 educated worker (smallest ideal orchard); Average food per tile per year: - Vanilla (15x4) : 8.7 - Better Fields (7x7) : 10.6 - Pretty Orchards S (13x13) : 4.9 - Pretty Orchards E (13x13) : 6.2 - Crop Field (11x11) : 7.2 Average food per worker per year: - Vanilla : 520 - Better Fields : 520 - Pretty Orchards S : 832 - Pretty Orchards E : 1040 - Crop Field : 868