RimWorld

RimWorld

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Goldminermac's Empire: Security And Defense
   
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Mod, 1.1, 1.2
File Size
Posted
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72.260 KB
15 May, 2020 @ 9:46pm
14 Aug, 2020 @ 4:07pm
11 Change Notes ( view )

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Goldminermac's Empire: Security And Defense

In 1 collection by Goldminermac
Goldminermac's Empire
6 items
Description
Defense Failed:
Defense Failed:
Defense Failed:
Defense Failed:
Defense Failed:
Defense Failed:

As a budding emperor you must know this message all too well.
There are few methods to defend yourself, and the defense system RNG
is cruel to say the least.

Have you ever wanted to build a mega death village that can defend the
entirety of the empire singlehandedly? Defense buildings that don't
destroy your economy with upkeep and base tax penalties? Then you have
come to the right place!

This mod adds four new defense based buildings:

-Archotech Defense Array
-Fortifications
-Military Surplus
-Home Guard Headquarters

This mod is not affiliated with Saakra in any way.

Feel free to rate and check out the other entries in the Goldminermac's Empire series:

-Expanded Resource Buildings
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2097864612
-Psychoid And Smokeleaf
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2098901912


Credit for the original banner art goes to Helixien
Popular Discussions View All (1)
0
16 May, 2020 @ 11:09am
Balance Feedback
Goldminermac
62 Comments
Hebrux 9 Sep, 2023 @ 9:51am 
is this compatible with 1.4?
dawg 28 Jun, 2022 @ 4:26pm 
i like the mod but can you change it so the military level is infinite i have a full military city but it cant go over 13
jojobe 1 May, 2022 @ 8:22am 
Are bad events perminate. I been rolling a lot of -1 does that stay that way or does it change back after time. If so i need to find a way to disable those im losing money as it is.
Hans 31 Aug, 2021 @ 1:24am 
Then you can make it offical compitable with 1.3? :)
Goldminermac  [author] 25 Aug, 2021 @ 12:04pm 
Everything in this is based off of empire. So if empire works, and hasn’t changed significantly, it should work.
Thundercraft 25 Aug, 2021 @ 12:09am 
Nobody has tried this in 1.3, yet? (Or... nobody has reported on this?)
Nekro Philadelphia 18 Jul, 2021 @ 6:52pm 
Can anyone confirm if this is functional as is for 1.3? just wanna make sure i can still use this with the new DLC
Geobeetle 9 Jun, 2021 @ 12:01pm 
Oh wow, HUGE respect for keeping a balance discussion. You wouldn't believe how many modmakers make unbalanced mods and refuse to change the mod or even let you customize the balance because that just the way they like it.
Goldminermac  [author] 21 May, 2021 @ 6:59pm 
@bearhiderug should be, unless something big changed with buildings recently