Endzone - A World Apart

Endzone - A World Apart

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Tutorial Walk Through
By Rijobeth
This guide is a detailed walk through of the Endzone - A World Apart Tutorial. It includes numerous screenshots, hints and details on how to successfully complete the tutorial
   
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Introduction
The Endzone – A World Apart Tutorial focuses on demonstrating all of the different tasks for setting up a settlement. The tutorial does not go into all the details of running that settlement. This walk through provides some additional hints for successfully completing the Tutorial with a thriving colony.

This guide follows the task progression mandated by the Tutorial. It seems a bit silly not to build some roads from the beginning but for the sake of following the spirit of the Tutorial, the walk through will refrain from introducing new concepts not already covered by the Tutorial.

This guide adds some additional buildings along the way that have already been covered by the Tutorial. This is done to build a more robust settlement.

In addition, the walk through provides screen shots and detailed layouts for various buildings.

Finally, the guide discusses the assignment of manpower for the various tasks in the Tutorial.

Caution, this walk through is not a grand strategy document on how to play Endzone – A World Apart in a real game scenario. It is totally focused on the Tutorial.

Daily Preparation
At the start of each day, check various aspects of the game, If necessary the plan and execute a response.

Game Aspect
Early Game Response
Middle Game Response
Soil Moisture
If dry then gather more food.
If dry then start Irragator.
Terrestrial Radiation
If low then avoid the area.
If low then enable Face Masks.
Weather
If drought then gather more food.
If drought then disable Jetty and enable Well and Water Collectors.
Resources
If low then add production.
If low then add production.
Housing
Just follow the guide.
Just follow the guide.
Electrical Grid
Problem Buildings
If resource issue then increase production. If manpower issue then follow the guide.
If resource issue then increase production. If manpower issue then follow the guide.
Problem Settlers

Some aspects of the game are not available until later in the game such as Power Grid. So add them to your routine when they become available. Get into the practice of daily monitoring and planning your response. Heading off bottlenecks early is usually easier than waiting for the last moment. If you are feeling rushed just pause the game and then perform your checks.
Starting the Tutorial
  • Starting the tutorial is simple.
  • Click the Tutorial button from the Main Menu.
Task 1 - Survival 101
  • Start of the Survival 101 task.
  • Click the Survival Guide icon in the upper left corner.
  • The Survival Guide contains a wealth of information about the game. Too much to absorb at one time. So make a practice of reading topics as you use the feature. Here is an interesting nugget about building entrances which is very important for devising a good settlement layout.
  • Click the X button on the Survival Guide window and Task 1 - Survival 101 is complete.
Task 2 - Work Distribtution
  • Start of the Work Distribution task.
  • Initially, assign all Settlers to be Builders.

  • Work Distribution task is now complete.
Task 3 - Our First Water Source
  • Start of the Our First Water Source task.
  • Rotate the Jetty 180 degrees
  • Align the left side of the Jetty with the left side of the Town Center.
  • Once the Jetty is built, the Our First Water Source Task is complete.
Task 4 - Storing Our Water
  • Start of the Storing Our Water Task.
  • Rotate the Cistern 180 degrees.
  • Align the left side of the Cistern to the left side of the Town Center and Jetty.
  • Overlap the Cistern and Jetty green bars.
  • Assign 5 Builders to be Water Carriers.
  • Note that Alessio has a short straight path from the Jetty to the Cistern.
  • When enough water is stored then the Storing Our Water Task is complete.
Task 5 - Our First Source of Food
  • Start of Our First Source of Food task.
  • Rotate the Fishing Hut 90 degrees.
  • Place ithe Fishing Hut below and to the right of the Town Center. It is a bit tricky, but there are a couple of places that work.
  • Assign four Builders to Fishers.
  • Once enough fish are caught then the Our First Source of Food Task is complete.
Task 6 - An Additional Source of Food
  • Start of An Additional Source of Food task.
  • Assign one Water Carrier and one Fisher to the Builder role for a total of three Builders.
  • Layout a 16x10 Cultivated Field to the left of the Town Center.
  • The lower edge of the Cultivated Field should align to the lower edge of the Town Center.
  • There should be a 25 square gap between the Cultivated Field and the Town Center.
  • Assign a Fisher to be a Farmer.
  • Choose Cabbage as your seed.
  • An Additional Source of Food task is now complete.
Task 7 - Gather Resources from Your Surroundings
  • Start of the Gather Resources from Your Surroundings task.
  • Place the Gather Wood task above and to the right of the Town Center.
  • Place the Gather Scrap task above the Town Center.
  • Placement of these tasks are not critical. They are just temporary structures until they can be replaced by more productive buildings.
  • Reassign three Builders to Settlers.
  • The Gather Resources from Your Surroundings task is now complete.
Task 8 - Create a Stable Supply of Wood
  • Start of the Create a Stable Supply of Wood task.
  • Assign one Fisher and one Settler to be Builders.
  • Demolish the Gather Wood task.
  • Be aware of Terrestrial Radiation.
  • Place the Forester's Hut in the woods to the right of the Town Center.
  • Align the upper green bar of the Forester's Hut with the lower green bar of the Town center.
  • Assign a settler to a be Forester.
  • Set the Forester's Hut mode to Cut Down.
  • The necessary amount of wood has already been produced so the Create a Stable Supply of Wood Task is complete.
Task 9 - Our First Scrapyard
  • Start of the Our First Scrapyard task.
  • Assign the Settler to be a Builder.
  • Demolish the Gather Scrap Task.
  • Place the Scrapyard in the clearing above the Town Center.
  • Provide a one square gap between the left side of the Scrapyard and the right side of the Town Center for a future road.
  • Assign four Builders to be Scrap Collectors.
  • When enough Scrap has been collected then the Our First Scrapyard Task is complete.
Task 10 - Private Housing
  • Start of the Private Housing task.
  • Assign one Scrap Collector to be a Builder.
  • Assign one Scrap Collector to be a Water Collector.
  • See screenshot for manpower allocation.
  • Arrange eight cabins in two 2x2 squares between the Town Center and the Farm.
  • When the last Cabin is build then the Private Housing Task is complete.
Task 11 - Refine Cloth from Scrap
  • Start of the Produce Cloth from Scrap task.
  • Assign two Scrap Collectors to Builders
  • Layout the Recycler directly below the Scrapyard.
  • Align the left side of the Recycler to the left side of the Scrap Yard.
  • Assign one Builder to Refiner.
  • Assign two Builders to Scrap Collector.
  • Assign one Builder to Forester.
  • When four Cloth are produced then the Refine Cloth from Scrap Task is complete.
Task 12 - Produce Protective Clothing
  • Start of the Produce Protective Clothing Task.
  • Assign two Scrap Collectors to Builders.
  • Assign one Forester to Builder.
  • Layout the Tailor's Shop to the left of the Scrapyard.
  • Leave a one square gap for a future road.
  • Assign two Builders to Tailor.
  • Assign one Builders to Fisher.
  • When enough Neck Scarfs are produced then the Produce Protective Clothing Task is complete.
Task 13 - Tools for the Masses!
  • Start of the Tools for the Masses Task.
  • Assign 1 Scrap Collector to Builder.
  • Assign 1 Forester to Builder.
  • Assign 1 Tailor to Builder.
  • Build three more Recyclers not two.
  • Align the second Recycler to the right of the first.
  • Align the third Recycler to the right of the second but leave a one square gap..
  • Align the fourth Recycler to the right of the third.
  • Assign one Fisher to Refiner.
  • Assign one Scrap Collector to Refiner.
  • Assign one Forester to Refiner.
  • Set Refiner 2, 3 and 4 to produce Metal.
  • Layout Workshop directly below the Tailor's Shop.
  • Overlap the Workshop and Tailor's Shop green bars.
  • Once the Workshop is built then assign two Builders to Technicians and one Builder to Forester.
  • Set Workshop Product to Metal Tool.
  • Once the required number of Metal Tools are produced then the Tools for the Masses Task is complete.
  • After the task completes set the third Recycler to product Plastic and the fourth Recycler to produce electronics.
  • Each season, monitor the inventory of Cloth, Metal, Plastic and Electronics and adjust the Recyclers as needed.
Task 14 - Knowledge Is Power
  • Start of the Knowledge Is Power Task.
  • Assign one Settler to Builder.
  • Assign one Settler to Scrap Collector.
  • Assign one Settler to Fisher.
  • Layout the School below Town Center.
  • Align the left edge of the School and the left edge of the Town Center.
  • Leave a two square gap between the School and the Town Center.
  • Once the School is built and a Teacher is assigned then the Knowledge Is Power Task is complete.
Task 15 - Yet Another Source of Food!
  • Start of the Yet Another Kind of Food Task.
  • Assign one Settler to Builder.
  • Assign one Settler to Scrap Collector.
  • Assign one Settler to Fisher.
  • Rotate the Gatherer's Hut 180 degrees.
  • Align the left edge of the Gatherer's Hut and the left edge of the Forester Hut.
  • Overlap the Gatherer's Hut and Forester Hut green bars.
  • Assign two Builders to Gatherer.
  • Once the necessary food is gathered then the Yet Another Source of Food Task is complete.
Task 16 - Let's Plant of Few Kinds of Fruit
  • Start the Let's Plant of Few Kinds of Fruit Task.
  • Assign one Water Collector to Builder,
  • Assign one Scrap Collector to Builder,
  • There is too much radiation to place the Orchard directly above the Farm. So go to Plan B..
  • Layout an 11x16 Orchard on the left side of the Farm.
  • The bottom edge of the Orchard is offset by four squares above the bottom edge of the Farm.
  • Assign one Builder to Farmer.
  • Assign one Builder to Water Collector.
  • Once the Seed is chosen then the Let's Plant a Few Kinds of Fruit Task is complete.
Task 17 - Collect Some Healing Herbs
  • Start The Collect Some Healing Herbs Task.
  • Assign two Settlers to Builders.
  • Assign one Settler to Water Collector.
  • Rotate the Herbal Hut 180 degrees.
  • Layout the Herbal Hut to the right of the Gatherer's Hut.
  • Leave a one square gap between the Herbal Hut and the Gatherer's Hut.
  • Assign three Builders to Herbalist.
  • The Collect Some Healing Herbs Task is complete when enough Herbs are collected.
Task 18 - Produce Charcoal
  • Start of the Produce Charcoal Task.
  • Assign two Herbalist to the Builder role.
  • Layout the Charcoal Kiln to the left of the Forester's Hut.
  • Assign two Builders to be Charcoal Burners.
  • Task Produce Charcoal Task is complete when enough Charcoal is produced.
Task 19 - Upgrade Your Cistern to a Water Tower
  • Start of the Upgrade Your Cistern to a Water Tower Task.
  • Notice that the first three task steps have already been accomplished.
  • Assign one Charcoal Burner to be a Builder.
  • Assign one Water Collector to be a Builder.
  • Just click the upgrade button in the Cistern popup
  • Children may become Settlers during the upgrade.
  • Assign the first new Settler to be a Water Collector.
  • Assign any other new Settlers to be Builders.
  • Assign two Builders to be Water Collectors.
  • Task Upgrade Your Cistern to a Water Tower Task is complete when all the steps are done.
Task 20 - The Quest for Clean Water
  • Start of the Quest for Clean Water Task.
  • Assign one Builder to be a Scrap Collector.
  • Rotate the Well 180 degrees.
  • Place the Well to the left of the Water Tower.
  • Assign one Builder to be a Well Keeper.
  • Perform the remaining task steps.
  • The Quest for Clean Water Task is complete once the Activated Carbon Masks are produced.
Task 21 - A Final Resting Place for Our Loved Ones
  • Start of A Final Resting Place for Our Loved Ones Task.
  • Place the Cemetery far above the Farm.
  • The right edge of the Cemetery should align to the left edge of the second group of houses.
  • The task is complete once a Builder is assigned to be a Mortician.
Task 22 - A Place to Rest and Recuperate
  • Start of A Place to Rest and Recuperate Task.
  • Assign one Settler to be a Scrap Collector.
  • Assign one Settler to be a Forester.
  • Assign one Settler to be a Charcoal Burner.
  • Click the upgrade button on the Town Center.
  • A Place to Rest and Recuperate Task is complete when the upgrade is built.
Task 23 - Medicine for Everyone
  • Start of Medicine for Everyone Task.
  • Scrap is getting low and the Scrap Piles around the Town Center need to be cleared. So Change the Field of Work of the Scrapyard to one of the larger Scrap Piles to the right of the Town Center.
  • Scrap piles of 25 require a Scrapyard to collect.
  • Rotate the Medical Facility 90 degrees.
  • Place the Medical Facility above the Town Center. Leave a two square gap.
  • Align the right edge of the Medical Facility with the right edge of the Town Center.
  • Assign one Settler to be a Medic.
  • The Medicine for Everyone Task is complete when the necessary medicine is produced.
Task 24 - Provide the Homeless with a Roof Over Their Heads
  • Start of the Provide the Homeless with a Roof Over Their Heads Task.
  • Place the Shelter to the left of the School.
  • There will be a two square gap between the Shelter and the Cabins.
  • This space may be useful in the future.
  • The Provide the Homeless with a Roof Over Their Heads Task is complete when the Shelter is built.
Task 25 - Another Source of Food
  • Start of the Another Source of Food Task.
  • Once the Scrap Piles to the right of the Town Center are cleared, change the Scrapyard Field of Work to clear the Scrap Piles to the left of the Town Center.
  • There is a drought coming in just over three seasons.
  • Now is the time to make sure there will be sufficient food and water.
  • Luckily there is some extra manpower available.
  • Assign one Settler to be a Charcoal Burner.
  • Assign five Settlers to be Water Collectors.
  • Assign three Settlers to be Builders.
  • Layout a 16x10 Orchard above the Farm.
  • Rotate the Hunting Lodge 270 degrees.
  • Align the green bar of the Hunting Lodge to the lower green bard of the Shelter.
  • Align the right edge of the Hunting Lodge to the left edge of the Farm.
  • In the future the Hunting Lodge will be demolished when the space is needed for Farms and Orchards.
  • When the Orchard is cleared, assign one Settler to be a Farmer and choose Cherry as the Seed.
  • As the Hunting Lodge is being built, assign two Settlers to be Fisher, two Settlers to be Gatherers, three Settlers to be Hunters.
  • The Another Source of Food Task is complete when enough meat is gathered.
Task 26 - Provide Additional Stockpiles and Roads
  • Start of the Provide Additional Stockpiles and Roads Task.
  • Layout a Road from the upper left of the Town Center to the lower left of the Water Tower.
  • Place the Warehouse below the Workshop.
  • Align the right edge of the Warehouse to the right edge of the Workshop.
  • The Provide Additional Stockpiles and Roads Task is complete when the Warehouse and enough road have been built.
Task 27 - The Flow of Goods
  • Start of The Flow of Goods Task.
  • Make sure that the Scrapyard has enough work.
  • Wood is starting to become a problem so place another Forester's Hut to the right of the current one.
  • Layout a road from the right side of the Tailor's hut to the right side of the Town Center.
  • Layout a road from the Farm to the Herbal Hut.
  • Water Tower is almost full so assign 5 Water Collectors to be Builders.
  • Layout the Market to the right of the Town Center.
  • Align the bottom edge of the Market with the bottom edge of the Town Center.
  • The Flow of Goods Task is complete when the market is built and two Logisticians are assigned.
  • Wait for the second Forester's Hut to finish. Assign 3 Builders to Forester.
  • Set the first Forester's Hut to Cut Down mode and change the field of work to the lower forest.
  • Set the second Forester's Hut to Reforest mode and change the field of work to the upper forest.
Task 28 - Weather Forecast
  • Start of the Weather Forecast Task.
  • The Water Tower is below 90% capacity so assign one Builder to Water Collector.
  • Metal tools are low so assign one Fisher to Technician
  • Neck scarfs are low so assign one Gatherer to Tailor
  • Change the fourth Recycler from Electronics to Metal.
  • Place the Weather Station to the right of the Scrapyard.
  • Align the bottom edge of the Weather Station to the bottom edge of the Scrapyard.
  • The Weather Forecast Task is complete when the Weather Station is built.
Task 29 - Water From the Sky
  • Start of the Water From the Sky Task.
  • Settler are unhappy about lack of burials so assign one Builder to Mortician.
  • Settler are homeless so place a Shelter to the right of the School.
  • Not enough cloth, so change fourth Recycler from Metal to Cloth.
  • Layout a road on the right edge of the Orchard and Farm.
  • Layout a road between the Cabins.
  • Layout a road above the Town Center.
  • Rotate the Rainwater Collector 180 degrees.
  • Place the Rainwater Collector above the Water Tower.
  • Align the left hand edge of the Rainwater Collector with the left hand edge of the Water Tower.
  • The Water From the Sky Task is complete when the Rainwater Collector is built.
  • Click Okay on the Task Complete dialog and let the Shelter complete.
Task 30 - Artificial Irrigation
  • Start of the Artificial Irrigation Task.
  • Neck Scarfs are low so assign one Builder to be a Tailor.
  • Scrapyard is out of work so change field of work to upper left.
  • Place a 10x16 Cultivated Field to the left of the first Orchard.
  • Add a road from the Tailor's Shop to the Weather Station.
  • Add a road from the Cabins to the Cemetery.
  • Place the Irrigation Plant to the left of the first Cultivated Field.
  • Align the Irrigation Plant green bar to the road.
  • Leave a one square gap between the Irrigation Plant and the Cultivated Field.
  • The Artificial Irrigation Task is complete when the Irrigation Plant is built and a Irrigator is assigned.
  • A drought is here, so leave the Irrigation Plant set to high.
  • Opps, made a slight goof in the layout. Did you catch it?
Task 31 - Get Ready for Repairs
  • Start of the Get Ready for Repairs Task.
  • Place roads around the Irrigation Plant.
  • Place a 16x9 Cultivated Field below the second Cultivated Field.
  • Align the left side of the third Cultivated field with the left side of the second Cultivated Field.
  • The smaller field size will be used for a special crop in the future.
  • Assign one Gatherer to be a Builder.
  • Assign one Hunter to be a Builder.
  • The Get Ready for Repairs Task is complete when the necessary Builders are assigned.
  • Continue to build roads and clear the third Cultivated Field.
  • When the third Cultivated Field is ready then assign one Fisher to be a Farmer.
  • Select a seed.
Task 32 - Produce Electricity
  • Start of the Produce Electricity Task.
  • Demoilsh the Hunting Lodge.
  • Assign two Settlers to be Builders.
  • Rotate the Solar Collector 270 degrees.
  • Place the Solar Collector below the Shelter.
  • Align the left edge of the Solar Collector with the left edge of the second set of Cabins.
  • Align the Solar Collector's green bar with the Shelter's lower green bar.
  • Once the Hunting Lodge is demolished, then place a 16x12 Orchard below the third Cultivated Field.
  • Once the Orchard is cleared then assign a Settler to be a Farmer and choose a seed.
  • The Produce Electricity Task is complete when the Solar Collector is built .
Task 33 - Connect Buildings to the Power Grid
  • Start of the Connect Buildings to the Power Grid Task.
  • Sandstorm after a drought but Food and Water are doing fine.
  • Place three Electric Power Poles.
  • Make sure that each pole is within the circle of the Solar Collector or another pole.
  • The Task is complete when the poles are built and the buildings are connected..
  • Note that energy surplus is only 500, so we definitely need more power.
Task 34 - Store Energy
  • Start of the Store Energy Task.
  • Make sure the weather Station is set to cover Rainwater Collectors when radiation is Low.
  • Forest are starting to be a real problem.
  • Open up all slots in both Forester's Lodges.
  • Assign one Settler to Forester.
  • Assign two Herbalists to Forester.
  • Assign one Gatherer to Forester.
  • Set the first Forester's Lodge to Cut Down and Reforest the lower forest.
  • Set the second Forester's Lodge to Reforest the upper forest.
  • Closeup of irrigation during a drought.
  • Do you see a minor issue?
  • Layout the Battery below the Solar Collector.
  • Align the left edge of the Battery to the left edge of the second set of Cabins.
  • The Store Energy Task is complete when the Battery is built..
Task 35 - Build an Exploration Station
  • Start of the Build an Exploration Station Task.
  • Metal is in short supply.
  • Reduce Tailor to one worker.
  • Deactivate the Workshop for now.
  • Assign Settlers to be Builders.
  • Set Recyclers to produce Cloth, Metal, Metal and Metal.
  • Build a Road from the first Shelter to the second Shelter along the lower edge.
  • Build a Road below the Rainwater Collector to the Fishing Hub.
  • Place the Exploration Station above the Marketplace.
  • Align the left edge of the Exploration Station with the left edge of the Marketplace.
  • For extra credit, try to build a second Rainwater Collector to the left of the first Rainwater Collector while waiting for enough Metal to complete the Exploration Station
  • Once the Exploration Station is complete assign some Builders to be Scouts.
  • Then set the Recyclers to produce Cloth, Metal, Plastic and Cloth.
  • The Task is complete when enough Rations are produced..
Task 36 - Discover an Interesting Place
  • Start of the Discover an Interesting Place Task.
  • Activate the Workshop and assign one Technician
  • Assign another Tailor
  • Place a 10x16 Cultivated field below the Irrigation Plant.
  • Place a Warehouse to the left of the first Warehouse.
  • Set the first Forester's Lodge to Reforest the lower forest.
  • Set the second Forester's Lodge to Cut Down and Reforest the upper forest.
  • Send Scout to Greenhouse with 0.2 Season Travel Time.
  • The Discover an Interesting Place Task is complete when the Scout returns.
  • When the Cultivated Field is prepared then assign a farmer and select a seed.
Task 37 - Prepare Yourself for an Expedition
  • Start of the Prepare Yourself for an Expedition Task.
  • Water supplies are down. Set Irrigation Plant to Low.
  • Assign three Foresters to be Water Carriers.
  • Pick your Expedition Team wisely.
  • The Prepare Yourself for an Expedition Task is complete when the Expedition Team is chosen.
Task 38 - Lead the Expedition
  • Start of the Lead the Expedition Task.
  • Manpower will be scarce during the expedition so assign two Builders to be Farmers.
  • Assign two Builders to be Water Collectors.
  • Choose Search fro Seeds and Plants.
  • Success. Found some Apple Seeds.
  • The Lead the Expedition Task is complete when the Expedition starts to return.
  • Note that
  • Apple trees are slightly more productive than Cherry so change the Orchards to use Apple the next time they replant.
Interlude
  • Start of the Task.




  • The Task is complete when .
Task 39
  • Start of the Task.




  • The Task is complete when .
Notes
  1. The walk through is based on the Tutorial that was released in May 2020.
  2. It may be difficult to exactly reproduce my results due to small differences in game play that add up. For example, I pause the game a lot to take screenshots, allocate manpower and layout buildings. Since your timing will be different from mine the game play can be different.
  3. Also the health of the Settlers can be dependent on your actions. This can affect when Settlers die and when new Settlers are born. So the actual manpower available at any point in time can be different.
  4. Currently the Tutorial Walk Through is complete through Task 37 - Prepare Yourself for an Expedition.
  5. I am publishing at this point to get some community feedback.
2 Comments
chasing.lucid 8 Jul, 2022 @ 9:10am 
Thank you. This was helpful. However, the tutorial map has changed.
Gilbert Gosseyn 13 Aug, 2020 @ 8:19am 
Okay, there's a problem with the "Task 27 - The Flow of Goods": you can't build the market if you don't have a powerr grid. Problem is: you can't build a power grid before this task (options are greyed out). How can I don this ?