Endzone - A World Apart

Endzone - A World Apart

26 ratings
Tipps to reach the Endgame of Endgame
By Rhovac
Population:
Its control is the key!
Expand to around 20 houses. After that build Shelters to keep population groth under control.
Once overpopulation becomes a problem, don`t try hard to rescue them all. See it as a help from mother nature :D
Better save your ressources for the times after the mass dying.

Water supply:
Try to get independant from water collectors.
Get a Rainwater Collector as soon as possible, and continue to build them regulary. There gonna be seemingly never ending dry seasons, so better double on them. Once you get forced to send all your workers to collect water, you gonna die a slow death.
In endgame, the only workforce for water supply should work in the irrigation systems. Keep an eye on the ground water. If there is enough clean rain, send the workers of the irrigation systems somewhere else. Its an important part of the micromanagement.

Food supply:
Fields are the way you want to go into late game. Everything else is just for early game or if you want to increase your storage for hard times, even Orchards.
To make fields efficient, you need to protect them from contamination by covering them from radioactive rain (weather station - setup medium should be fine) and ensure an irrigation system is handling dry seasons.

Scrap and Wood Ressources:
In the midgame you need to for further away from your village center for harvesting scrap and wood in reasonable amounts.
To keep it efficient, setup a Warehouse close to the ressource building! For Logging Huts, i recommend a combination of two huts close to each other, one is focussing on reforesting with half workforce, the other one cuts down or uses mixed mode.

Basic Build order:
after the first mandatory buildings are finished, get a school as soon as possible. This makes sure, your people not eating tools and protection clothes like candy. ( at least it should do so - i`m not sure about it`s working yet)
Follow up with 2 recyclers producing plastic, build more basic houses. (you can upgrade them later)
Once you have enough plastic to build your first rainwater collector, send the water carrier into the food production (Orchards are good constant supply for early game)
After this you can go into a refinery and move on depending on your needs.

Some more tipps:

# Yes, Joints and a bonfire are great for boosting your population but don`t forget to disable them if you feel you might get to many children
# In the late game and a population of ~150 people, one Medical Center is not enough!
# Keep space between your industrial buildings for electrical posts
# The consumption of protection suits is crazy, probably it`s even impossible right now to keep enough stock for your people.



   
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11 Comments
Spawnface 5 Feb @ 12:20pm 
@RoYaL_Salus3
150 is kind of late/end game though. its around the pop that settles a self sustaining colony. Once you've made it there the game is pretty much over.

but youre right about clothes, seems to be the only resource that remains difficult to balance.

My last round I had up to 4000 pop and it became wiser to pay off the raiders then to fight them because if they hit my power grid it decimated everything. 3500 died as a result of an economy fail brought on by a power black out
Spawnface 5 Feb @ 12:13pm 
Im surprised more people haven't made a point of focusing on water collectors. Like, once you drop a few hundred of them water becomes unlimited and doesnt require any workers other than the decontamination guys.
RoYaL_Salus3 20 Jul, 2023 @ 9:01am 
Crazy that you said late game is 150 people and I just had a game of 1000 going where they were all somewhat solid till I got raided. Only issues you run into with so many is protective clothing production and that is only because I didn't get hemp
Hunterpibe 27 May, 2021 @ 4:43pm 
Excellent tips.
Modern & Classic Gaming! 13 May, 2020 @ 3:17pm 
I build slower to begin with like banish you don't want to zone more than 2 houses at a time or you will end up with every one dying at the same time aka death waves.

This allows you build food and water to 10k in case suddenly you don't have enough time you have time to fix the issue. My current town has 120-150 people with 20k food and water, build your farms 10 by 10 in a L shape so irrigation hits all 3 I do 1 plantation and 2 farms usually.

Also build markets overlapping each others circle slightly and storage barns next to farms/ industry and gathers so they don't have walk so far.
Dobizz 15 Apr, 2020 @ 5:46pm 
Set my Cisterns and Water towers to get water from only Wells and Jetties, and save all the Rain Water Collectors for the dry seasons. Steady 10,000 ~ 20,000 water supply (2 Water Towers, 2 Cisterns, 4 Wells, 5 Jetties, 22 Rain Water Collectors).

Also, Electricity is such a blessing. That 150% Daytime working efficiency makes wonders. Built 4 Solar Collectors and 4 Batteries and connected all buildings (including homes) to the grid, was an easy 300+ Season. Just realized that Electric Power Poles could be built on top of roads, so place them in every intersection to maximize reach
Rhovac  [author] 10 Apr, 2020 @ 3:07am 
My interpretation is, that the water towers are the gateway of all water ressources to the people. So i put the rainwater collectors, within the range of the water towers, where i use the charcoal filtration option.
Sneaky | Dakutta 9 Apr, 2020 @ 6:59am 
So the goal in regards to water is to have enough Rain-Collectors to last through droughts. And people will get water from them if needed (either to drink or later to carry to market/houses)?

Or is there a way to have water go automatically from well/collector -> tower (e.g. with electricity)
Yassie 7 Apr, 2020 @ 2:07pm 
Ahh, I thought i'd seen videos of people doing it, but could never figure it out, was probably just preview stuff. Thank you for the information.
Rhovac  [author] 7 Apr, 2020 @ 3:52am 
There are no expeditions implementet yet