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150 is kind of late/end game though. its around the pop that settles a self sustaining colony. Once you've made it there the game is pretty much over.
but youre right about clothes, seems to be the only resource that remains difficult to balance.
My last round I had up to 4000 pop and it became wiser to pay off the raiders then to fight them because if they hit my power grid it decimated everything. 3500 died as a result of an economy fail brought on by a power black out
This allows you build food and water to 10k in case suddenly you don't have enough time you have time to fix the issue. My current town has 120-150 people with 20k food and water, build your farms 10 by 10 in a L shape so irrigation hits all 3 I do 1 plantation and 2 farms usually.
Also build markets overlapping each others circle slightly and storage barns next to farms/ industry and gathers so they don't have walk so far.
Also, Electricity is such a blessing. That 150% Daytime working efficiency makes wonders. Built 4 Solar Collectors and 4 Batteries and connected all buildings (including homes) to the grid, was an easy 300+ Season. Just realized that Electric Power Poles could be built on top of roads, so place them in every intersection to maximize reach
Or is there a way to have water go automatically from well/collector -> tower (e.g. with electricity)